My first impressions! [updated: hey I’m not a complete wii-tard anymore!]

Posted By: Whitney   December 3rd, 2009 | 9:36 pm

Okay! played a little. It looks really nice, the voice acting is great in my opinion…I just got to get use to the controls. This is really my first time using a wii more then 2 seconds and I’m quite the “wii-tard.” I’m still trying to get through the first otherworld bit- but so far I’m liking it a lot despite my controlling problems! I’m a little thankful I got this a bit early so I have a chance to hone my wii skillz. Hopefully I’ll get over this learning curve quickly (like I did with the weird new controls for RE5) and search and run like a pro.

You want an idea on how bad I am? IT TOOK ME FOREVER TO GET THE FRIGGIN KEY OUT OF THE CAN. Seriously, I don’t know what I was doing but I had the hardest time turning the can upside down…those walkthroughs made it look so easy! I really suck using the wii-mote!

BTW as a new wii user the pop up hints were very useful. I barely know all the buttons and I wouldn’t of known what the heck to do when monsters started grabbing me.

Now I just got to figure out which hand to hold the flashlight in! I’m a lefty and I keep switching…”do I want the light in my dominate hand or the running controls?” Good thing I grew up with a bunch of rightys so I’m used to doing a lot of things with my right hand!

I assume once I find my flow this will all be easier (probably won’t die every few seconds!) but hey I AM HAVING FUN ON A WII despite my wii-tardness…. THIS IS AMAZING (cause I loathed the wii for this very reason before).

Okay off to try to make it to Levin Street again 🙂

[update 12/04/2009 12:30am]
Hey guys I wanted to let you know that the tips for wii playing REALLY helped! I’m making great progress now and Harry isn’t flailing around quite as much 🙂 I’m still a little wii-tarded but not as horrible as last night! So I just wanted to say thanks 🙂

I’m still dying a lot in the nightmare world because I get lost and the monsters eventually wear Harry down. I haven’t gotten the hang of using the wayward point on my phone so at the moment I’m just RUNNING, RUNNING, RUNNING oh that’s new! *die* repeat.

BTW those blue outlines definitely do not lead you to “safety” like a lot of fans assumed. The last nightmare sequence I went through I ended up going in a big fat circle! Harry kept getting turned around and I found myself back at the start a couple times!



Hey is the game out NOW and I missed the memo??? [update] Yes I have it in hand *pics*!

Posted By: Whitney   December 3rd, 2009 | 7:22 am

I just got a shipment confirmation email from Gamestop.com. Seriously, I went to track my order and it says it’s OUT FOR DELIVERY near my work, right now, as in TODAY. I might get to play the game TONIGHT!? Anyone else receive shipment emails? Get calls from Gamestop?

[EDIT] I GOT IT! Though no soundtrack 🙁 I’ll have to email Gamestop about it!

[EDIT 2] My order is still open on Gamestop.com and says that it includes a soundtrack that’s “backordered” hopefully that means I will get it shipped sometime next week 🙂

yay



Konami’s Official Silent Hill Shattered Memories website is UP

Posted By: Whitney   December 2nd, 2009 | 3:30 pm

I’ll take some screencaps later but check it out the microsite is up. I only took a quick look but it’s looking good so far 🙂

Silent Hill Shattered Memories Official Website

[edit here’s the screens]

From what I can tell the psych profile in the beginning only effects how Cybil looks and how some of the secondary characters look in their profile snapshots:

1) Not answering, skipping the therapy or picking all three = Nice and professional looking Cybil
2) Liking Horror Movies and identifying with the color red = Sexy Cybil
3) Chasing down a robber = Hard Ass Cybil

Once you are in the site you mouse curser becomes the flashlight beam in the town. Rolling over certain objects activates different sections of the site:

a couple short gameplay videos
screenshots
community
character information
blog.

If you leave the flashlight on to long a crowd of rawshocks will surround you and a video of an otherworld chase scene will play. This can be avoided if you quickly turn off the flashlight.

At the moment the blog isn’t working (it just reloads the site) but I’m sure they’ll get it up soon



“When You’re Gone” Silent Hill Shattered Memories Opening Montage/Trailer

Posted By: Whitney   December 2nd, 2009 | 2:12 pm

Edit: Vixx from Silent Hill Heaven says Tomm Hulett has confirmed with her that this is the movie that runs if you sit on the main menu screen too long.



Gamestop New Wii Game Deal: 12/01/09 – 12/02/09 (11:59 PM EST/8:59 PM PST)

Posted By: Whitney   December 1st, 2009 | 7:31 pm

Big thanks to Brandon for pointing out this sale from Gamestop.com

GameStop (for today only) has a 10% discount and free 2-day shipping on all new Wii games, including Silent Hill: Shattered Memories.

http://www.gamestop.com/thedeal

It expires Wednesday, December 2 at 11:59 PM EST/8:59 PM PST

The in-store pickup option is available (This is still an even quicker option than the free 2-day shipping)



Is there a chance you will get Silent Hill: Shattered Memories this weekend?

Posted By: Whitney   December 1st, 2009 | 7:25 pm

Domon7411 a frequent visitor of this site emailed me this bit of news!

I went to Gamestop to finish paying off my preorder for it and to pick up New Super Mario Bros. Wii. After I checked out, I asked the cashier when they expected to have it in (my local Gamestop is notorious for being a few days behind on the release dates), and he said that they were expecting to have it at least by Monday, but they could possibly have it by this Friday.

Now it wouldn’t surprise me in the least to find out that it won’t be out till Tuesday, but if by some strange twist it does come out friday, I thought you would want to know.

Makes me kind of wish I went to my local Gamestop to make my pre-order! I hope if it’s an early release Gamestop.com will send me my copy early 🙂



Nintendo Power Silent Hill: Shattered Memories Review Scan

Posted By: Whitney   November 30th, 2009 | 12:54 pm

I finally got my hands on the newest Nintendo Power here’s the scan of the Silent Hill Shattered Memories review 🙂



Lots of new Silent Hill Shattered Memories previews!

Posted By: Whitney   November 26th, 2009 | 11:25 am

Happy Thanksgiving everyone!

This is really quick since I’m off to my parents in a couple minutes 🙂

You can watch the opening Silent Hill Shattered Memories movie (Thanks to PieceofSheet666):

New Hands On Preview from Videogamer.com (Thanks to PieceofSheet666)

Silent Hill: Shattered Memories Hands-on Preview

IGN’s Five Things You Didn’t Know About Silent Hill (there’s probably spoilers I didn’t take a chance reading myself!)



SH:SM Official Blog Update – Horror Movies and Pacing

Posted By: Whitney   November 25th, 2009 | 11:46 pm

Yay a new blog post! This time Tomm dicusses the pacing and their choices behind the lack of combat of Silent Hill Shattered Memories.

Horror Movies and Pacing

Make sure to stop by the blog and let them know what you think. I’m getting excited the game is almost here 😀



Play Magazine’s Silent Hill Shattered Memories Review: A fan’s fragile heart, frozen

Posted By: Whitney   November 25th, 2009 | 12:33 pm

In the December 2009 issue of Play Magazine Eric L. Patterson (a huge Silent Hill fan) reviewed Silent Hill Shattered Memories for the Wii. Even though he thought it was a good game he felt that it didn’t make a good Silent Hill game which is unfortunate! I’ll have to see for myself how it ranks as a Silent Hill game when it’s released in December but at least we know it a fun game 🙂

We get this magazine for free at my work so I was able  to scan the full review for you guys to read! (there really isn’t any spoilers)

[UPDATE!] Eric joined the Silent Hill Community and wrote some more on his review!

So, hello. This is Eric.

As in, the guy from Play who did this review. As in, the guy some folks have called an “idiot,” a “moron,” “not fit to do reviews,” and the person at least one or two people have said should be fired due to my review. *laughs*

I’m cross posting this onto both Silent Hill Heaven and the Silent Hill Community, just to kill two birds with one stone. My goal really isn’t to convince any of you that I’m not an idiot, moron, that I’m indeed fit for doing reviews, or that I should not be fired (although I would indeed like to continue having a job). Instead, I’d just like to clear up a few things about my review and my feelings on the game.

First, let me be clear on the mentality that I came into Shattered Memories with. I have always wanted a remake of the original Silent Hill, because it was a game that had a lasting and profound effect on me both as a gamer and a person. The reason I wanted a remake was because, as much as I do love the game, I also must admit that it now feels awkward and clunky in a number of ways.

So when the rumors started going around on the internet about a “remake” of the original SH, I was both excited and hesitant. Sure, it was something that I had always wanted, but at the same time when you’re remaking something beloved by so many people it can be so, so easy to screw up. I then had the opportunity to check out the first 15 minutes or so of the game right before it was officially announced. In going down to Konami to see the game, I found out the truth behind what the project was; instead of a “remake”, it was a “re-imagining” of the story of Harry and his search for Cheryl.

That was absolutely, positively not the game that I was wanting, but the truth it, I was still excited for it anyhow – and that’s very important. What I had to come to terms with even before I ever saw one second of the game was that this was not going to be the original Silent Hill that I knew it loved. Not the same Harry, not the same Cheryl, not the same storyline, nothing. The reason that I say that this is important is because I knew right off the bat not to compare this directly to the PlayStation version of Silent Hill 1, or to any Silent Hill for that matter, and let me be clear in stating that in reviewing the game, I never did that in direct ways.

What I had been hoping and praying for was something to come along that would re-ignite the series. The “same old same old” was not at all what I wanted, and that’s why I was so excited by Shattered Memories after getting that first look at the game. Just re-make the same game over and over is absolutely not what I wanted from a new Silent Hill game, as some seem to have gathered from my review. At the same time, just destroying everything that had made the series what it was just for the sake of “freshness” is something I find to be a ridiculous idea. That kind of thinking was what I was seeing seep into the thoughts of Team Silent from interviews and where things were looking to go as the franchise went on. My argument has always been, and always will be, to push the series forward into new and enthralling territory built upon the foundation that had been laid by Silent Hill and, in some ways, Silent Hill 2, not in spite of it. For that reason, unlike some who claim that Westerners have killed the series, I was always of the opinion that the one to initial stab the knife into the body was Team Silent themselves.

So when I said in my review that Shattered Memories was forgetting that it was a Silent Hill game, it was never because it wasn’t exactly what the previous titles had been. That isn’t my argument. My argument is that the fundamentals of what this series is about, what it stands for and what it specifically speaks to, are missing here. Why does Silent Hill, the town, exist? Not as in origins, but as a catalyst for what then happens in the games? It exists as a means to explore the sides of the main characters that they are afraid to face, and, in turn, to explore those things that we as humans are afraid to face. Silent Hill understood how to be scary because it wasn’t like Resident Evil, with big monsters suddenly jumping out at us, but because it knew what situations to put us in that we didn’t want to be it. Not just in a physical sense, as in dark rusty hallways or pits leading to the unknown, but also in the mental and emotional sense.

Silent Hill 2 was as great a game as it was because of the very simple, yet utterly complex question it asked: what would a man do to be re-united with the love that he lost? Silent Hill offered James an answer to that question, but an answer that might lead him to a place where reclaiming what he longed for might be a worse fate than continuing to live without it. That is the entire essence of the game, that human drama that comes from the deal with the devil where you get what you want and then suffer the consequences.

That is part of what I referred to when I talked of the “heart and soul” of Silent Hill, but it wasn’t just that. It was also the sense of us finding ourselves lost in a place that we want, and need, to escape from, a place that is alive and aware and which is struggling to not let us go. I spoke in my review about Lost, because I think it had a connection to Silent Hill in a surprising amount of ways. The island on Lost is not a setting, or a backdrop, or a location, but a character that is almost as important as any other member of its cast. The Silent Hill series has, bit by bit, forgotten that the town of Silent Hill is a character as deserving of attention as Harry, or James, or Heather, or Henry, or Alex, or Travis, or whomever. In Shattered Memories, that town simply doesn’t exist. At all. Not just in more surface-level ways, as in look, or feel, or street layout, or design, or whatever else, but more importantly in concept and attitude and emotion. Does Shattered Memories contain a town called Silent Hill? Sure. But it is as much Silent Hill as the town you yourself are currently living in. It could have been called by any other named and served the exact same purpose.

The problem in fully explaining why I felt what I did, and thus gave the game the review that I did, is that it’s very hard for me to completely go into my full opinions without completely spoiling the game to hell and back. I didn’t touch once on the actual storyline to Shattered Memories in my review because there was no way to do so without giving away the major twists and turns. If that wasn’t a concern, then it would be easier for me to go into the complete score of my thoughts on the game. And, maybe I can’t even fully explain what that core feeling, that “heart and soul” of a Silent Hill title truly is, but I cannot help but think that all of us here, being Silent Hill fans, understand what that means. It’s that thing that made you understand that Silent Hill 4 started out as a completely separate project before being told that fact. It’s those things that made us fall in love with the series, to an insanely fanatical degree and extent. Those elements – those core elements that have made Silent Hill what it is, and was – they aren’t present in Shattered Memories, at least to me, and it has nothing to do with the game not being exactly like those that came before it or because of this or that complaint when taken on their own.

If there is one fact about Silent Hill fans, it is that they seem to almost never agree on anything. *laughs* I would love nothing more than for you to play Shattered Memories and love it, because that’s what I wish I could have done. I wanted so bad to love this game from the start, and went into it with no expectations other than the hope of a fresh new take on the Silent Hill mythos. When you play it, maybe you’ll suddenly come to the decision that I did actually know what the hell I was talking about. *heh* Or, maybe you’ll enjoy the game, think it’s an awesome Silent Hill chapter, and see it as proof that I’m a bigger buffoon than you originally expected. Whatever the outcome, I’m really curious to see how opinions sway once the game gets into more hands.



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