Well the embargo for Downpour has lifted and the reviews are rolling it! Here are just some of the reviews I found so far and as I find more I will continue to update this post!
I picked up the Official Xbox Magazine this evening hoping for a Downpour review but instead found a review for the HD Collection. Unfortunately this review didn’t really focus on the new things HD Collection brought to the table instead it was mainly a review of Silent Hill 2/3 as if they had come out today. So Basically the game got a 7/10 because it played like Silent Hill 2/3 from years ago…
In a nutshell: Uh yes it’s still clunky combat and you have to do boring stuff like backtrack for keys and crap. 😉 (Also the reviewer person vaguely spoils the one of the most “WTF” scenes in Silent Hill 3)
The Good
HD visuals reveal extra detail
New, well-done voice acting for Silent Hill 2
Both games are as freaky as ever.
The Bad
Performance dips in crowded environments.
Both games look great. The high-definition visuals let you pick up on small details, such as shop signs and the deformities of a monster’s face, that were easy to miss in the original games. Fog remains prevalent but has been pushed back to reveal more of the scenery. The lighting effects have also been improved. Previously, darkness was darkness: black, oppressive, and nearly impossible to see through without the intense beam of your flashlight. Now the darkness isn’t as thick, and the light sources have been softened to make everything easier on the eyes.
Silent Hill 3 doesn’t include any audio annoyances, but what it does have is frame-rate lag. This typically occurs in large, open areas with lots of enemies. Everything eases into slow motion until you either kill the monsters or duck into a new area. This problem isn’t exclusive to Silent Hill 3, but since Silent Hill 2 has more claustrophobic environments with fewer enemies, it doesn’t occur as often in James’ neck of the woods. By no measure do these performance dips render either game unplayable, but they are noticeable.
I’m worried about Silent Hill 3’s frame rate lag mentioned in the review…also regarding the comparison video uh… WHAT THE HELL HAPPENED TO THE FOG AND THE FILTER LIGHTING IN SILENT HILL 3?!
Seriously…I don’t remember it looking that different back in September. Sure Cj and I ran through earlier builds but man, neither game looked that washed out! Yikes! What happen between now and then Konami?!
Well I’m getting the game regardless, I holding on to hope that the strange missing fog and lighting won’t be so bad when I play it in person on the 20th. 🙁
They also have a video of Douglas and Heather’s meeting at the mall:
I think the voices are fine but from the comments it looks like a lot of fans aren’t happy. What do you guys think?
Hell Descent forum member Mr. Price was surprised to find that his new issue of Australian PlayStation Magazine contained a Downpour review.
Unfortunately the review isn’t very in-depth as there’s no talk about the new music but it does describe the game combat, PS3 load times, atmosphere and touches on the morality choices of the game briefly.
The magazine gives the game an just an average rating of 7/10 citing that Downpour “Shines where it ought to, but much too soggy around the edges.”
It’s not the best score but I still have high hopes for Downpour as I really enjoyed what I played so far. Here’s hoping some more reviews will roll in soon!
Reviews
A triumphant port that still doesn’t fix a flawed game.
By Justin Haywald 01/15/2010
It’s been a little over a month since Silent Hill: Shattered Memories came out for the Wii, but Konami has soon followed it up with ports to the PSP and PlayStation 2. While that’s given me the opportunity to mull over the game and play through a few more times, my basic opinions haven’t changed: There weren’t any major changes to the game itself, so I still have the same gripes as before. However, that doesn’t mean these aren’t excellent, carefully-crafted ports. As a rendition of the game on much less powerful pieces of hardware, it’s a technical triumph.
For one, they retain the same wonderful voice acting. The scaled-down graphics, while nowhere near as good as on the Wii, still look stupendous. And even without the excellent, intuitive Wii controls, getting around the world is easy whether you’re using the PS2’s dual sticks or the PSP’s one. I still enjoy the narrative-heavy idea of the game, and exploring the Silent Hill in Harry’s mind, even if it’s not a particularly scary place.
But Shattered Memories also suffers from the same problems as on the Wii. The “run away from danger” mechanic sounds terrifying: a game that leaves you powerless and vulnerable against relentless, dark creatures. However, it becomes a rote series of trial-and-error missteps to find the path the game wants you to take through icy, samey labyrinths. Throwing off your oppressors is easier with a controller (you just tap the button corresponding to the direction they attack you from), but you still take damage quickly no matter how quickly you toss your enemies aside. And using the map in these situations is just as clunky and useless as before: You’re given an endpoint, and that’s it — it’s up to you to locate the dead ends and navigate the circuitous road to safety. That’s not frightening or stressful; it’s annoying, and that’s still the feeling that sticks with me every time I play the game.
While the emphasis in Shattered Memories seems to be more on the game’s often sexual story than on survival action, I don’t feel any more impressed now than I did after my first playthrough. I’ve finished the game a total of five times across all these iterations, but it’s just disappointing that I don’t get anything different or deeper out of those trips. Sure, the game itself changes, and your psychological profiles affect how characters react to you, but I personally don’t want a different story each time I play. In a game like this, on my second or third playthrough, I want to understand things more deeply. Instead, you just reset at the beginning each time.
Regardless, Shattered Memories gives you something to think about, even if you don’t feel like you have direct control over how events transpire — a result of the game’s non-binary, open-ended decisions, both in how you play the game and in the “psychological profiles” you undergo. That’s not bad, but it makes it difficult to understand how exactly your actions change the story’s progession. It’s not the worst Silent Hill game by a long shot, but the unavoidable action sequences still sour this excursion to Silent Hill for me.
Silent Hill: Shattered Memories Hands-On
By Giancarlo Varanini, GameSpotPosted Jan 13, 2010 1:14 pm PT
We take a trip through the PSP version of the latest Silent Hill game.
The Wii version of Silent Hill: Shattered Memories received widespread praise for its reimagining of the original Silent Hill, as well as its new take on the Silent Hill formula, particularly the way characters confront the town’s ghoulish denizens. Instead of whacking enemies over the head or pumping them full of holes with any sort of firearm, Harry Mason (the game’s main character who’s looking for his missing daughter) can only hope to evade them–either by running in a different direction or throwing various objects to the floor while running away–or throw them off his back by gesturing in various directions with the Wii Remote. The motion controls also come into play during puzzles as you grab cans and tip them on their sides to retrieve keys or as you move various objects into position to find a secret number used to open a locked door. And, of course, you can also use the Wii Remote to move Harry’s flashlight around much as you would an actual flashlight.
Of course, the PSP has no such technology; thus, it has to make do with its single analog nub, face buttons, and shoulder buttons. Surprisingly, the controls seem like they’ve been adapted pretty well. When enemies cling to Harry, he can simply throw them off by pressing one of the designated face buttons that’s prompted at the bottom of the screen. As for moving the flashlight around, you can’t do it while Harry is walking (as you can in the Wii version). So, instead, the PSP version lets you hit the right-shoulder button, which takes you into a first-person view that gives you a closer, first-person view you can manipulate with the analog nub without moving Harry around. As for puzzles that require grabbing objects and rotating (or moving) them around, you can solve them by grabbing the object with one of the PSP’s face buttons then rotate it using the left- or right-shoulder buttons.
Naturally, other concessions had to be made to accommodate the PSP’s hardware, but one aspect of the game that hasn’t changed much at all is the visuals. The PSP version of Silent Hill: Shattered Memories looks nearly identical to its Wii counterpart, but there are some slight differences. It seems like you can’t see quite as far into the distance in some scenes. There are also some textures and areas that aren’t clear as those found in the Wii version. The PSP version of Silent Hill: Shattered Memories is scheduled for release on January 19.
Hi guys I hope ya’ll are having a nice holiday! I still working hard on my walkthrough and a variety of other big updates to the site! I hope to get the entire walkthrough written by the end of the week. Once that’s all done expect loves more updates to the site (been distracted by work and the holidays!)
Here some new reviews that were sitting in my inbox from google 🙂
Genuinely spooky. That is the first and lingering feeling you get when playing “Shattered Memories,” something of a new direction for the Silent Hill franchise.
The recent games have been rather lackluster, and there have been releases on several different platforms that all play differently and try to advance the story or give more background information. These games were not terrible, by any means, but they lacked the urgency and sense of dread the first couple games in the series delivered.
Luckily for fans who stuck through the tough times, they will be roundly rewarded with “Shattered Memories.” There is less direct action as much as a push for survival. Playing as Harry, who has lost his daughter after a car crash in a snowstorm, you wander desperately through the town of Silent Hill, but quickly you realize not all is as it seems. This will come as no surprise to series vets, but it’s amazing to see an origin story taking such unique game play perspective.
You see, Harry is unarmed, and you aren’t going to become armed anytime soon. So your only recourse when the spooky things start occurring is to run; and run you better. The town will begin sprouting icebergs and snowstorms will impede your path; before you know it you’re trapped in mazes that text your directional and agility skills. Making the game all about survival and discovery is exceptional for how creepy the set pieces are and the knowing that all you can do is outrun the ghouls or succumb to them. The focus on discovery (a cell phone and flashlight are your only tools) and the constant tension of being discovered and chased with no means to fight back gives “Shattered Memories” a unique place in the gaming world. Silent Hill fans should make sure they don’t miss this edition to the series.
Comments Off on Ventura County Star’s review of Silent Hill: Shattered Memories (4 stars!)