Dave Schaufele and Guy Cihi sign the SH2 rights waivers – Sept. 29, 2011
Very special thanks to Monica Taylor Horgan and Donna Burke for signing their waivers! Fans, you need to understand that this simply wouldn’t have been possible without the cooperation and support of Tomm Hulett, Devin Shatsky and Michael Ranja of Konami USA. Plus, I would like to issue a special note of gratitude to Michael Patrick Arnold of Silent Haven who worked selflessly behind the scenes to get everyone together on this, and make the Win-Win ending possible. I don’t think we could have done it without you, Mike!
-Guy Cihi
Thank you Tomm Hulett, Devin Shatsky, Michael Ranja of Konami USA and of course Mike from Silent Haven and Monica Taylor Horgan for their parts in bringing this happy day to all the Silent Hill fans.
Source (Guy Cihi Facebook) Thanks to John and Miriam for bringing this to my attention it was a nice surprise when I woke up!
Hey guys! I have a very special treat for you all, it’s another Downpour gameplay video but this one is a kinda special as it’s by yours truly and Cj from over on Rely on Horror/Hell Descent!
We were both invited down to Konami HQ to check out the game (more about this in a future Vlog!) and I put my new video camera to use and recorded our play through. We are playing the Xbox 360 version and according to the Downpour Producers Devin Shatsky and Tomm Hulett it’s the newest build that’s never been shown before. I’m a little bummed we could only capture video of the playthrough with only my video camera, it really doesn’t do the game justice.
Now I must warn you the areas we played through are not completely polished and you will see that many environments sill needed lighting re touches (as noted by the developer notes on screen) and we ran into a variety of small bugs too (flashlight turning off, music continuing to play, etc) that of course would be fixed before the release. Even though the Downpour we played wasn’t completely polished it was still a thrill to experience and left us wanting to see more!
Our demo of the game started immediately after the prison transport bus crash, but we didn’t start recording until we met Howard outside the diner. There’s so rehash of area seen in previous gameplay videos but unlike the other demos our video will cover Murphy’s entire trek through the Devil’s Pitstop (“Best Price in the Area, Eat & Bed All in One) as he looks for a change of clothes and way out of town. Unfortunately for Murphy getting out of town is proving a lot harder then he thought…
Cj does all the actual playing during this video but I was able to try the game for myself for a bit once recording stopped. By the way If you can’t watch the video be sure to head over to read Cj’s amazing summary and review over on the Rely on Horror website as he gives a section by section review of pretty much everything we saw. Below I will only detail in general terms what I saw and experienced watching/playing and my thoughts on game in general after this playthrough.
The screenshots do not do this game justice
Seriously. I really wish we had this quality in the series first foray into next generation territory. The level of detail in the environments in just what little we played was just amazing and I can see myself spending hours just looking around at the environments in the game. The game in motion is spectacular and nothing compared to the screens we’ve seen to date. Not sure why there’s such a disconnect but Cj and I were wowed when we saw the game in person. I really can’t wait to see what the actual town of Silent Hill will look like, I bet it’s amazing!
Murphy…the devil really is in the details
Like the environments in Downpour, Murphy and the other characters we met were incredibly detailed as well. But the good looking graphics certainly isn’t the best part in my opinion. Really, for me it’s the physical changes Murphy’s character model undergoes depending on the game’s environment he’s in. When it starts to rain he’ll become drenched and when he’s attacked wounds will appear and blood will seep through his clothing he’ll even limp around in obvious pain.
Konami and Vatra certainly weren’t kidding when they promised the return of an ever day man fighting. Murphy is far from some action hero and will stumble on weird terrain and fumble when he fights and defends himself. I think what will set Murphy apart from previous protagonists is just how noticeably interactive he is in what he’s experiencing outside of cutscenes. I always loved Heather for her blunt honesty about how awful her situation is during Silent Hill 3 and how crazy the others were around her and it looks like Murphy will do much of the same.
Like Harry in Shattered Memories Murphy will often make comments and share thoughts on what he’s seeing however unlike Harry, Murphy’s vocal thoughts and observations are all automatic. For example, in the beginning of our playthrough video Murphy makes a colorful observation about all the roads being washed out, all we did is run over to check out the damage. I know it might bother some fans how often Murphy may talk to himself in game but I see it as a positive because it really helps us get inside Murphy’s head and makes him less of a stranger. I had a similar reaction to Special Agent Francis York Morgan, the protagonist of Deadly Premonition, who often voiced his thoughts and observations to the player. By the end I found I empathized much more with what York experienced in game because I got to know him through all the lovely conversations he had with his unseen friend Zach.
I’ve always felt a little disconnected with some of the previous Silent Hill protagonists in this regard because outside of cut scenes they were essentially just a player avatar with their fear or annoyance only shown when they had had either another character or a cutscene situation to interact with. So for me, I see getting to hear what Murphy is feeling or thinking moment by moment in real time is a real treat and I believe will do wonders in fleshing out his character. So far my favorite Murphy outburst would be when he shakily questioned his own sanity after his first trip through the Otherworld. I really felt bad for the guy!
Speaking of Murphy’s distress I also want to point out how we can see just how disturbed and scared Murphy is physically as he travels through areas by the subtle (and not so subtle) changes in his demeanor during gameplay. Murphy will move uncertainly and hesitant at times (there was one point he refused to run for me) and when he was surrounded by several Screamers we could see the actual terror on his face (above).
The Music and Sound
Music and sound have been two key elements in what makes Silent Hill… a Silent Hill game. So with Akira Yamaoka’s departure from Konami it worried me that Downpour’s sound design would pale in comparison with the previous titles. Turns out there was nothing to worry about in that department as Daniel Licht is a worthy successor. I know musical taste is subjective but to those still worried that Downpour’s soundtrack will somehow not measure up? Don’t be. Cj and I both loved what we heard of Downpour’s original score and the haunting vocals we heard on and off camera. It’s different but yet still retains that Silent Hill “sound” we’ve come to expect, including the ever favorite and nerve rattling bouts of complete silence. I really hope Konami will offer the soundtrack alongside with the game!
Now I know a lot of people are upset over Korn’s involvement in the game’s main theme song but they don’t seem to be the only artists being used in Downpour. In our own playthough we heard at least two other musical artists: Matt Monro is heard singing the Academy Award winning song, Born Free from a record player in the Devil’s Pitstop Otherworld. You can also hear Kris Kristofferson’s 1973 country/gospel hit, Why Me Lord, if Murphy turns on the radio in the office of the hotel and hears Sazh Katzroy-er I mean DJ Ricks personal shout out to him (Seriously how did he know we were here?!). Even though the songs are not original tracks they both fit the mood of the scenes.
Outside of the score the variety of sounds heard in any given area is amazing and really give the environments a true lived in and alive feeling. One example of a small sound making a big impact on my perception of an area is when heard the buzzing of flies around rotten food in both the hotel portion of Devil’s Pitstop and in some general areas the Otherworld. With how much rotting flesh and decay features in most of the other Silent Hill titles I was surprised this sound was never included before. It really gives you an idea of the stench of the area the protagonist must travel through. Yuck!
Additionally, the water sounds were also very well executed. Whether it’s a downpour of rain, a small drip or a large current it’s all very convincing. Considering we will see a lot of water through out the game it’s wonderful how many variations of water and other wet sounds there are such as the ping of rain on objects or just the difference of Murphy’s footfalls on a muddy ground or wet metal versus a dusty dry floor.
Fans should also be happy to know that Downpour utilizes some old school Silent Hill sound staples such as the original item pick up indicator and the rustle of pages when you look at a map/memo…heck even the original opening theme makes an appearance as a little Easter egg in the diner!
Menus, Maps and the Inventory System
I really liked the look of the Menu’s in Downpour unfortunately we were so focused on getting through the demo we didn’t spend too much time taking a close look at it. Generally whenever Murphy picks up a memo he will place it in a notebook. You can zoom in an read the text yourself which is really cool unfortunately there seems to be only two modes zoomed out or tightly zoomed in which forces you to pan to read often. Everything you would need can be found on marked tabs in the notebook: Your objectives, notes, tips, mysterious and maps.
Maps function like they do in the previous games with each searchable room ticked off in red. I love the design of the first map of The Devil’s Pit the creases, the grime and scotch tape really give it character.
As for item inventory it is accessible in real time during game play. You just press on the d-pad to select an item. You can quickly heal Murphy by just pressing right on the d-pad too which is very useful in combat. Speaking of health I was sad to see the Silent Hill health drink staple were gone and replaced by medpacks.
Enemies, Combat and the Shimmer effect
During the demo we only came across two enemy types Screamers and the Void. The Void, a red glowing vortex that sucked everything in it’s path, suddenly materializes chased Murphy twice during the Devil’s Pit Otherworld. It was and was definitely nerve inducing when it appear since getting caught meant instant death.
Screamers are female like creatures with scraggly hair and wrapped in bandages who once they spot you will attack really viciously. If one gets the jump on you and starts wailing away it’s very easy to find yourself overwhelmed. So if you are in a situation with more then one it’s probably best to try and high tail it out of there!
As you can see from the video there’s a bit of a learning curve with the combat. Murphy will use the weapons he picks up differently so it’s good to experiment and test out which works better. While Cj played he was pretty fond of the crowbar as it did some major damage to the Screamers we came across. Don’t forget to make use of the block feature as well. Finding the balance between when to hit and block against an enemy may take a little bit but I think in the end it would be worth the challenge.
I’m sure most of you guys have noticed the white shimmer effect in both this video and other gameplay videos around the net. To the observer these white flashes seem unnecessary but I got to admit when you are playing and desperate to find a weapon to use these little clues sure mean the world. It’s often hard to tell what sort of items you can use even when you aren’t fighting so I’m really glad the effect was put in.
Puzzles and Side quests
Unfortunately we didn’t come across too many puzzles in our playthrough. We solved a rotating environment puzzle after the waterslide during the Devil’s Pitstop Other World while later we played a water marble game called “Jail Break,” missing prize machine from the tram station, to win a ticket for the tram. Tomm said if you up the difficulty these puzzles do become more difficult, for example on a harder setting on Jail Break there are more balls and color holes to place them into. Neither puzzle was particularly difficult but I assume they were just the tip of the iceburg and as you continue with the game the puzzles will get harder.
Now we know there will be a bunch of optional sidequests in Downpour but when they occur is a bit hard to decipher. When we were done with our runthrough Tomm informed us we bypassed a sidequest related to a key Cj had picked up in hotel. Maybe if we explored more we would have found to door it lead to but it goes to show that you will not be alerted to these sidequests in anyway. It up to you the player to figure out the when and where which can be both a good an bad thing. Good because there’s less hand holding and forces you to aggressively explore and a bad things because it’s so very easy to overlook something that could be really cool.
Overall thoughts
Overall getting the chance to try Downpour has me even more excited for the game’s release. It was really hard for me and Cj to pull ourselves away as the plot sucked us in within minutes of starting, just like the Void did with Murphy in the Devil’s Pit Otherworld! It’s going to be hard to wait for the answers to all our questions: Who’s the mysterious voice Murphy hears? How did DJ Ricks know Murphy was in town? Who’s the hotel voyeur? Did any other inmates survive? Hopefully Konami won’t keep us hanging too long and nail down a firm down a release date real soon!
I just want to extend another thank you to Tomm Hulett, Devin Shatsky and the rest of Konami for giving me this great opportunity to check out the game! It really meant a lot and totally made my year. 🙂
Posted By: Whitney September 20th, 2011 | 11:13 pm
Well this is very exciting, Silent Hill Experienced, the Silent Hill podcast I co-host with Austin and Destiny, was able to snag an email fan interview with Downpour producers Devin Shatsky and Tomm Hulett! We wanted to share this opportunity so we invited fans of the podcast to submit their own questions over on our facebook fan page and on the Silent Hill Community forums as well.
This interview mainly consists of Downpour related questions but it does touch on the future of the series and a bit of both the HD Collection and Book of Memories. We want to thank Devin and Tomm again for taking the time from their busy schedules to do this. We hope you enjoy! (more…)
A couple days ago some more Silent Hill: HD Collection screens were released including several from Silent Hill 3
I like that a lot of the clothes in Silent Hill 2 look more like fabric and less like it belongs on a vinyl figure of the character. It’s really apparent on James’ coat! I know that these are probably no better than the PC version of the game but as someone who does not play games on my PC I’m really excited to see this kind of clarity from a console playable version of Silent Hill 2. I can’t ever remember the Silent Hill Historical Society being that clear inside! Though now that I think about it it’s probably because there isn’t a grain filter on that screencap lol. Anyway maybe we will have better views of those cool paintings and artworks in the there and the prison instead of having to look at the texture files!
As for the 2 Silent Hill 3 shots well I can’t say I’m super impressed but I think it has more to do with the fact that one of them is clearly incomplete! I’m looking at you Heather in Happy Burger! Where’s the window to the outside world?! It’s not only missing the cool shadows and the light but the tops of potted plant and details from the remains of Heather’s meal are missing as well. I’m flabbergasted Konami would release such an incomplete scene as a screencap. Gagh! What an awful shot to pick :\
Yesterday Amazon.com posted what appears to be the box art for the Silent Hill HD Collection and it sure is pretty! The consensus around the fans seems to be that it may be the nicest Silent Hill box art to date…and I agree to a point.
I love the crying Maria (you know it’s her because she’s wearing Maria’s choker) but I can’t say I’m not keen on the layout of all the elements. The off center logo looks like it’s too close to the right side of the box and just seems swished. I’m not too fond of the inclusion of the two games covers on the front either. I think the cover would have been a lot more elegant without those bright covers and just focused on the crying Maria and placing the two game covers on on the back… But I see how it’s a necessary evil from a marketing standpoint to show the covers on the front since it screams that “Hey there’s two cool games in this collection!”
What do you guys think? It would definitely make a nice product poster that’s for sure!
Over on Amazon.co.uk the Silent Hill Downpour product page shows what appears to be final box art for the EU Xbox and PS3 release.
On each cover we see what a man/creature screaming in some sort of bondage and the mysterious in shadow Howard Blackwood walking off in the distance.
Overall I think the cover is okay, I like color palette and no one would assume this isn’t a horror game title. I love how the title is all scratched out and I have to say I’m really liking the logo without the clock tower in the background. I’m a little iffy on using a game creature as a main focal point as is screams crappy dvd horror movie cover but I’ve seen worse *cough* Silent Hill 4: The Room US Cover *cough*
Really makes me want to try my hand at designing my own cover…
In honor of their 50,000th Twitter follower @Konami is giving away a copy of the Silent Hill Sounds Box, a collection of Silent Hill music spanning the series from Silent Hill 1 to Shattered Memories with extras! To win just follow them on Twitter www.twitter.com/Konami and re-tweet the kickoff tweet posted! A winner will be chosen randomly full rules are at: http://www.konami.com/rules/silenthillstrules
A representative from the studio informed Silent Hill Haven that what they posted months ago about Silent Hill (2006) creature designer, Patrick Tatopoulos, is actually only partially true.
Anonymous asked: HI, I would like to correct a statement I read earlier on you awesome site. My company, Paul Jones Effects Studio is actually responsible for all the design and creation of the makeup and creature FX in the new Silent Hill: Revelation 3D. Patrick Tatopoulos is only responsible for some initial concept design of one of the creatures in Silent Hill: Revelation 3D, that is all. I was responsible for all onset supervision and creation of a portion of the FX on the original movie also.
So Tatopoulos is only doing some concept work but don’t fear the Paul Jones studio had also worked on Silent Hill (2006) movie too.
Gamestop has made a product page for the upcoming Silent Hill HD collection. According to Gamestop the collection will be called “Silent Hill Re-Mastered Collection,” will retail for $39.99 and has a September 20, 2011 release in the US. Silent Hill 2 and Silent Hill 3 will both be remastered to HD at 720p with updated in-game voice overs directed by Mary Elizabeth McGlynn and have Full PlayStation Network Trophies support integration.
I know I’ll be getting myself a PS3 to check out the upgrades and with the September release it will definitely wet my appetite for Downpour which will release in late October.
I’m sure most of you are already aware of the huge fan project, The REAL Silent Hill Experience, a roughly 3 and a half hour documentary/fan review of the Silent Hill series to date and a collaboration between Fungo, from site affiliate Silent Hill Media, and Rosseter and Derfuzwar from the general media site Twin Perfect and was years in the making.
The video series debuted back in October and gained both fans and critics within the Silent Hill fandom. Personally, I enjoyed watching their series… up to a point. I can’t say I was very happy how later games, especially Shattered Memories were presented and mocked nor did I agree with some of the facts presented in their Silent Hill and later supplementary videos. I was also disheartened by their impressions of past and present members of Konami staff, especially Akira Yamaoka and how they originally the placed the blame of the decline of the series and all current misinformation on the stories at the feet of Silent
Hill 2 and 3 guide author, Dan Birlew. This “Blaming Dan Birlew” section has since been removed so it’s not fair of me to harp on that point anymore, but if you are curious I did talk about it at length about it in the Hell Descent Podcast #8 which also contains my full email interview with Dan Birlew and a my summary of the deleted section.
You are probably wondering why I’m bringing this all up now considering these videos were out months ago…Well I’ve had several people tell me in email and on my youtube page that “I need to watch this,” that “Konami should hire these guys” and that they “know everything there is to know about Silent Hill” and I thought I should put it out there that: Yes I’ve watched the documentary in its entirety but unfortunately as a long time Silent Hill fan myself I wasn’t enamored with the series as much as other were and I disagreed much with what was presented. I think my disappointment first stemmed from being promised a documentary when in reality the video plays out more like a review of each individual title and eventually unapologetically just bashed the newer games. I was under the impression the series would be more neutral then that considering Fungo’s assurances in that past these games would be treated fairly.
I also wasn’t too keen on the presentation, even though the editing was phenomenal, due to a large portion of the series focusing on just two guys talking on a couch. There was just too little game footage for my taste and before the release I was picturing something more like Game Trailer Retrospectives that is made up of primarily of game footage with voice overs.
Lastly, I think my biggest issue with the series is with how they pushed their own theories as fact. Now there’s nothing wrong with discussing theories and God knows Silent Hill is filled with ambiguity but from the get go we were promised that everything presented would be backed by in game examples and I found this wasn’t always the case. Some examples include the Good+ ending in Silent Hill being canon, that Alessa made the boiler explode to set herself on fire, or that Eddie shot a football coach. Additionally, it didn’t sit well with me that they never provided provided sources for quotes presented from those involved in the movie and Konami staff and we never truley knew their context (especially that sexist Gans quote yeeeesssh). But this just how I feel and I don’t expect everyone to feel the same.
Even though I may disagree with their conclusions I’m glad it was made because it lit the fire of debate on the older games when we all thought the debate was long since gone lol. Speaking of debates, over the past couple weeks Xuchilbara from the Silent Hill Community forums has been doing her own review of each video in the series (she’s up to #7) on her tumblr account. She provides a different take on what’s Silent Hill “canon” also based on what’s presented in the games and so far I’ve found it a fascinating read. You all should check it out! 😀 and if you haven’t already watched The REAL Silent Hill Experience yet go an do so already!!