See Silent Hill Downpour at Gamescom 2011!

Posted By: Whitney   August 2nd, 2011 | 1:36 pm

Check out Konami’s Downpour demo during Gamescom 2011!

Wednesday, August 17 at 9:00am – August 21 at 6:00pm

Konami Booth B31 in Hall 7.1 – gamescom 2011, Cologne, Germany

Source (Silent Hill Facebook)



Silent Hill HD Collection Comic Con 2011 (Cam) Trailer is a fake

Posted By: Whitney   July 25th, 2011 | 7:11 pm

Looks like the trailer Twin Perfect received from a fan attending Comic Con and uploaded the other day to their youtube channel is not a real Silent Hill HD collection trailer. I received an email this evening from Konami Public Relations which says that the cam trailer in question is “false content that is being portrayed as a real trailer distributed by Konami” and that no Silent Hill trailers were distributed during Comic Con 2011. So it looks like this was a fan made trailer using PC versions of Silent Hill 2 and Silent Hill 3 with the HD Collection logo added at the end. I have to say this is very disappointing. 🙁

Source (Konami Public Relations)



Silent Hill HD Collection Trailer (Cam) from Comic Con 2011 [UPDATE]

Posted By: Whitney   July 21st, 2011 | 10:47 pm

THIS TRAILER IS FAKE

Looks like the trailer Twin Perfect received from a fan attending Comic Con and uploaded the other day to their youtube channel is not a real Silent Hill HD collection trailer. I received an email this evening from Konami Public Relations which says that the cam trailer in question is “false content that is being portrayed as a real trailer distributed by Konami” and that no Silent Hill trailers were distributed during Comic Con 2011. So it looks like this was a fan made trailer using PC versions of Silent Hill 2 and Silent Hill 3 with the HD Collection logo added at the end. I have to say this is very disappointing. 🙁

Source (Konami Public Relations)

—————————–

This footage comes from the folks over at Twin Perfect, who are responsible for the Real Silent Hill Experience! A fan attending Comic Con sent it to them 🙂 I hope Konami releases the trailer soon I would love to take a closer look!

Source (Twin Perfect on Facebook)



Going to Comic Con 2011? Visit Konami!

Posted By: Whitney   July 20th, 2011 | 2:05 pm

Unfortunately I won’t be attending Comic Con this year but at least I can follow the news on their Comic Con newsfeed! If you are attending don’t forget to check out the Silent Hill Downpour demo over at the Konami booth and their costume contest on Saturday!

Costume Contest

Konami is coming to Comic-Con 2011 in full force with our Konami Cos-Play Contest! Got a Snake, Belmont or Frogger costume that needs to be seen to be believed? Join us at the San Diego Convention Center on Saturday, July 23rd in the Mezzanine meeting rooms 16 A & B. Prizes will be awarded for the best costumes!

Participant line up starts at 11am with judging taking place from 12 noon to 2pm!

To view the Mezzanine Layout for the Convention Center, please click the link below:
http://www.visitsandiego.c​om/resources/floorplans201​0/mezzanine.gif



Tomm Hulett on Korn in Downpour and HD Collection Being a PS3 Exclusive

Posted By: Whitney   June 17th, 2011 | 5:36 pm

Still catching up on all the Silent Hill news I missed reporting on last week while I was away in the UK (btw I’m finally back home today 🙂 ) I was able to get a couple of E3 related news posts up during my last few days in Scotland since we had internet access where we were staying but now think I’m almost done playing catch up! *phew*

Last week Downpour Senior Associate Producer, Tomm Hulett answered some recent hot button Silent Hill topics to Joystiq such as the reasoning behind the inclusion of Korn in Downpour and the HD Collection’s current PS3 exclustivity.

On Korn Tomm says:

Hulett was sure to point out that longtime Silent Hill contributor Mary Elizabeth McGlynn will also create music for the game. The reasoning behind Korn’s inclusion depended on “a lot of factors,” according to Hulett. “We had our licensing department put feelers out” for groups that would be interested in contributing to the game, he noted. Konami apparently had a few choices, and Korn “made the most sense” to the publisher. “If people don’t like it, they can hit start and skip it,” he said, adding that the song isn’t “thrown down your throat” and that Konami isn’t trying to turn Silent Hill fans into Korn fans.

I mentioned that fans seem to be upset about the song, with some even going so far as to sign a petition for its removal. “I’m a big Silent Hill fan. I can pretty much guess how [fans] are going to react to everything we do,” said Hulett, “I wasn’t wrong on this one, in how they’d react, but I think they should hopefully calm down a little bit.” To further assuage fears, he noted that the song isn’t “an integral part of the gameplay” and won’t be forced on players. “You know, Murphy won’t be listening to Korn, or Korn won’t be playing over a cutscene. It’s nothing like that.

So there you go! Korn in Downpour isn’t going to be the end of the world, it’s easily skipable and won’t potentially to ruin hours of enjoyment in game. 😀 I know when I first heard the news it made me raise an eyebrow but I’m willing to see what they come up with before I make any final decisions on how I feel. This is mainly because I remember thinking “WTF” when Marylin Manson was chosen years ago to score the first RE movie and in the end I was pleasantly surprised and really dug the main title theme!

It’s also nice to also have a firm confirmation that Mary Elizabeth McGlynn will also create music for Downpour. I can’t wait to hear what she does!!!

Moving on to the upcoming Silent Hill Collection, Hulett offered a tiny bit of hope for an eventual multiplatform release for the currently PS3 exclusive compilation. “It’s always been a primarily Sony platform series, so right now we’re just aiming at a Sony exclusive, which isn’t to say in the future it won’t be available anywhere else, but right now it’s Sony exclusive.”

Yay! I hope they also bring it to Xbox 360, it’s a shame it’s a PS3 exclusive at the moment 🙁 but hey I had to buy a PS3 at some point lol!

Source (Joystiq)



Konami Costume Contest at Comic Con 2011!

Posted By: Whitney   June 17th, 2011 | 4:48 pm

Yesterday the Official Silent Hill Facebook Fan Page posted that this year Konami will have a costume contest! LOL It figures the year I won’t be attending Comic Con there’s a cool Silent Hill related contest going on 😉

Konami is coming to Comic-Con 2011 in full force with our Konami Cos-Play Contest! Got a Pyramid Head, Snake or Frogger costume that needs to be seen to be believed? Start crafting your costume of ANY Konami character now and join us July 23rd at the San Diego Convention Center! Stay tuned for more details!

We are still waiting on contest details but I know if I was going I would have totally donned my Otherworld Bubblehead Nurse costume from Halloween last year! Anyone planning on entering?

Source (Silent Hill Facebook)



Death Stare ™ Take Two! The Silent Hill Downpour E3 2011 Panel

Posted By: Whitney   June 15th, 2011 | 5:19 pm

During e3 2011 Downpour Producer, Devin Shatsky and Design Director, Brian Gomez, hosted a panel and took questions from the audience related to Downpour and the Silent Hill franchise. If you are wondering about my title the pair made quite an impression last year with the combination of a lousy camera angle telepromter placement that made it seems like Devin Shatsky was glaring intently at the back of Brian Gomez’s head!

I didn’t see a Death Stare this time around but I did learn some cool new tidbits which I’ve highlighted below!

– Silent Hill Collection HD: Not only is Mary Elizabeth McGlynn directing the voice overs but she’s also staring in them! Not sure how just yet but that’s exciting 🙂

– Murphy suffers from Post Traumatic Stress Disorder some from what landed him him prison and some others unrelated. Seems like water is his trigger, so it’s no surprise that it triggers the Otherworld too!

– A story driven Silent Hill not action driven like Homecoming

– Murphy gets scared and terrified and it will be reflected in his fighting!

– More time working on story and characters then on the combat. Inspirations were movies like The Usual Suspects and Memento where after you watched you wanted to immediately rewatch to see what you missed the first time around. I looooooooooved The Usual Suspects and the potential of replay value due to wanting to see what you missed the first time around has me terribly excited.

– Enemies in Downpour They have a “design bible” that details how each one ties back to Murphy and the story. This alone has me excited since it’s a good indication that if they spent this much time on the meanings behind the creatures there’s a chance we just won’t get rehashes from Silent Hill 2 😉 Also now I can’t wait to see the debates on the forums about their meanings after the game’s release 😀

Source (Gamespot)



Complete E3 2011 Downpour Demo Walkthrough

Posted By: Whitney   June 15th, 2011 | 11:22 am

Like many of you I was unable to attend E3 2011 and try out the Downpour demo. Lucky for us sites like Gametrailers.com have put up a full walkthrough of the entire demo and not just choice bits! Looks like producers Tomm Hulett, Devin Shatsky and design director Brian Gomez were there during the run through as they all made comments during the video. Here’s some of my thoughts on what I saw and heard

(more…)



Tomm Hulett Reveals some new Downpour info in Gamespot Developer Interview

Posted By: Whitney   June 13th, 2011 | 4:56 pm

During E3 2011 Downpour’s Senior Associate Producer, Tomm Hulett, sat down with Gamespot to give some commentary on the game’s new trailer and answered fan questions. If you haven’t already sat down to watch it make sure to watch the embedded video above as it contains some nice juicy details on some of the extras we can expect for the game.

First Tomm is quick to assure everyone that unlike Homecoming, Downpour will be more focused on story and less on action stating that the game is comprised of 70% atmosphere/slow burn horror/exploration and only 30% action. This ofcourse isn’t the first time we’ve heard this reassurance from the developers but it’s nice that this game detail is being reiterated again and again!

Tomm also goes into a little more detail on just how open this “open world” Silent Hill title will be. The main story with Murphy is linear with key places and points but once you’ve entered Silent Hill town proper you will have the option to go and explore at your own pace. Doing so is not necessary to beat the game but the more you go off the obvious path the more the world as a whole will flesh out. For me this is a major improvement on all the Silent Hill games past Silent Hill 2. I was always sad I couldn’t go and get lost in the town and was usually forced to stay on the linear story path due to the number of locked doors or blocked paths that force me back to the main storyline. I can definitely see this more open world playing a factor in padding out my own game play time which is a major plus for me.

Speaking of playtime, according to Tomm if you just stick to the main story expect between 8-10 hours of gameplay, which is average for any Silent Hill title. However, if you do take the time to explore and complete the sidequests your playtime can double and on average take anywhere between 15-20 hours to finish your first time through. So it looks like Downpour could potentially be the longest Silent Hill game to date!

Even with a longer game Tomm assures us that their will be plenty of replay value and not just because of Downpour’s multiple endings. You are unlikely to find all the sidequests your first time through and will want to replay to unlock all the game secrets. The sidequests as I’ve mentioned earlier will provide more insight about the world but will also be a way to unlock front end goodies such as developer interviews and behind the scenes footage. I don’t know about you guys but I love this sort of stuff. Sure more powerful weapons and whatnot are fun, fun, fun but I think I prefer in game rewards like this! Compared to a sandbox game like one of my favorites Grand Theft Auto 4 the replay value might not seem as big but it’s more than enough for a horror game. With all the potential Silent Hill goodies: behind the scenes, interviews, better weapons, sidequests and multiple endings I can see myself playing this game many times over just to unlock all the game secrets!

The interview also gives some more a little insight into one of the monster designs. You guys remember the ape-like/gremlin creature I referenced in the first e3 2010 trailer and again with this latest one? Well Tomm revealed that this creature is actually called a “Weeping Bat” and its crouched and constrained movements are supposed to represent solitary confinment. With Murphy being a convict and Silent Hill creatures reflecting the protagonists inner demons/situations/mindstates this connection to a form of prison punishment is not surprising and may be something Murphy himself experienced during his own prison sentence.

Additionally we learned that there will be major bosses encounters in-game but Tomm was hesitant to divulge much more as this creatures closely tie with the overall plot. I have to say this is a smart move on Konami’s part as years ago Homecoming made the mistake of showing off all the bosses way before the game was even out. I’m not sure we’ve even seen a boss from Downpour as of yet (unless hammer guy is one) which I think is awesome since it will save the surprises for when we finally get our hands on the game.

So I don’t know about you guys but watching this interview sure has me more pumped for the Downpour. I’m loving the extras we can expect from the game as well as the length/replay value, Fall/Winter certainly can’t come fast enough!

Source (Gamespot)



A Little More Silent Hill Book of Memories Information

Posted By: Whitney   June 13th, 2011 | 9:13 am

According to the latest Konami press release we now have confirmation (in writing) that Silent Hill Book of Memories will be the first ever co-op multiplayer Silent Hill title!

If you are worried that the gameplay will be like the multiplayer mode in lets say Call of Duty there’s no reason to worry. From the description given in the press release it sounds like this will still be an intimate gaming experience with just you and a friend working together to survive and escape Silent Hill. It’s probably going to be similar to the Rebecca Chambers and Billy Coen partnership in Resident Evil Zero just with two players instead of switching between the two in a single player mode.

Silent Hill: Book of Memories is the first KONAMI title to be confirmed for the forthcoming PlayStation Vita portable device, and is also the first ever multi-player Silent Hill title. The game will feature an all-new scenario and soundtrack, and links past and present events in the series in one game. Working with a friend, players are left stranded in Silent Hill, where they must work together in order to escape the town and its inhuman denizens.

Aditionally Joystiq broke the news that WayForward, an American studio based in Valencia, California, is working on Book of Memories.

We’ve got another marginal detail about Silent Hill: Book of Memories for you. During an E3 showing of downloadable splatterfest Bloodrayne: Betrayal, WayForward designer and director Sean Velasco briefly discussed the company’s expanding slate of games — which now includes a new Silent Hill game for PlayStation Vita.

Velasco didn’t divulge much, only describing Book of Memories as a “left-field” part of the prolific developer’s upcoming lineup. A “left-field” multiplayer Silent Hill game? Scariest licensed baseball game ever.

“Left-field” sure is right! I took a look at their game history and the developers have a lot of experience in the handheld game market but nothing in their repertoire seems to be within the survival horror genre. Needless to say I’m really interested in seeing what sort of Silent Hill game they will come up with, I hope will get some video or screens in the next couple months!

Source (Hell Descent)



previous page · next page