During E3 2011 Downpour’s Senior Associate Producer, Tomm Hulett, sat down with Gamespot to give some commentary on the game’s new trailer and answered fan questions. If you haven’t already sat down to watch it make sure to watch the embedded video above as it contains some nice juicy details on some of the extras we can expect for the game.
First Tomm is quick to assure everyone that unlike Homecoming, Downpour will be more focused on story and less on action stating that the game is comprised of 70% atmosphere/slow burn horror/exploration and only 30% action. This ofcourse isn’t the first time we’ve heard this reassurance from the developers but it’s nice that this game detail is being reiterated again and again!
Tomm also goes into a little more detail on just how open this “open world” Silent Hill title will be. The main story with Murphy is linear with key places and points but once you’ve entered Silent Hill town proper you will have the option to go and explore at your own pace. Doing so is not necessary to beat the game but the more you go off the obvious path the more the world as a whole will flesh out. For me this is a major improvement on all the Silent Hill games past Silent Hill 2. I was always sad I couldn’t go and get lost in the town and was usually forced to stay on the linear story path due to the number of locked doors or blocked paths that force me back to the main storyline. I can definitely see this more open world playing a factor in padding out my own game play time which is a major plus for me.
Speaking of playtime, according to Tomm if you just stick to the main story expect between 8-10 hours of gameplay, which is average for any Silent Hill title. However, if you do take the time to explore and complete the sidequests your playtime can double and on average take anywhere between 15-20 hours to finish your first time through. So it looks like Downpour could potentially be the longest Silent Hill game to date!
Even with a longer game Tomm assures us that their will be plenty of replay value and not just because of Downpour’s multiple endings. You are unlikely to find all the sidequests your first time through and will want to replay to unlock all the game secrets. The sidequests as I’ve mentioned earlier will provide more insight about the world but will also be a way to unlock front end goodies such as developer interviews and behind the scenes footage. I don’t know about you guys but I love this sort of stuff. Sure more powerful weapons and whatnot are fun, fun, fun but I think I prefer in game rewards like this! Compared to a sandbox game like one of my favorites Grand Theft Auto 4 the replay value might not seem as big but it’s more than enough for a horror game. With all the potential Silent Hill goodies: behind the scenes, interviews, better weapons, sidequests and multiple endings I can see myself playing this game many times over just to unlock all the game secrets!
The interview also gives some more a little insight into one of the monster designs. You guys remember the ape-like/gremlin creature I referenced in the first e3 2010 trailer and again with this latest one? Well Tomm revealed that this creature is actually called a “Weeping Bat” and its crouched and constrained movements are supposed to represent solitary confinment. With Murphy being a convict and Silent Hill creatures reflecting the protagonists inner demons/situations/mindstates this connection to a form of prison punishment is not surprising and may be something Murphy himself experienced during his own prison sentence.
Additionally we learned that there will be major bosses encounters in-game but Tomm was hesitant to divulge much more as this creatures closely tie with the overall plot. I have to say this is a smart move on Konami’s part as years ago Homecoming made the mistake of showing off all the bosses way before the game was even out. I’m not sure we’ve even seen a boss from Downpour as of yet (unless hammer guy is one) which I think is awesome since it will save the surprises for when we finally get our hands on the game.
So I don’t know about you guys but watching this interview sure has me more pumped for the Downpour. I’m loving the extras we can expect from the game as well as the length/replay value, Fall/Winter certainly can’t come fast enough!
Woo what a nice Halloween Treat! A Facebook interview popped up today with some of the faces working behind the scenes on the new game including: Producer Devin Shatsky, Senior Associate ProducerTomm Hullet and Design Director Brian Gomez. No new game footage but they do talk about what works in a Silent Hill game which I hope will help get some of the naysayers a little more excited for the new title 🙂
A quick post at the moment! X-play has an exclusive new look at a new Silent Hill Shattered Memories level and a new interview with Tomm Hulett. I haven’t seen it myself since I’m still at work (an hour to go!) but I figure I would at least post the link up. I’ll post more after I get home 🙂
EDIT: Woo finally watched it! I liked what I’ve seen so far. I amazed at how well the voice acting is it’s pretty realistic in my opinion. I also liked how they showed Harry sucessfully hiding and how he can briefly put gaps between him and his pursuers. From what I watched his escape didn’t seem that linear which I think is also really good. I can really see myself getting lost trying to escape. I know people are hammering away about how lame the monsters look at the moment but I think we will be pleasantly surprised when the game comes out. I firmly believe we keep seeing these fleshy ones in everything so the surprise won’t be ruined! After watching these videos I’m just more pumped for the game to come out!
Things learned:
– Bears are kinda creepy even if they don’t *do* anything
– Harry visits some cabins in Lake Toluca…looks like someone wasn’t having a very good vacation for a number of reasons.
– I wonder if Harry just stopped and gave those guys a hug they desperately seem to want they would leave him alone? 😉
– Harry receives clues on his cellphone and can interact with various supporting characters. Even though the phone seemed rather odd when I first heard about it I’m really warming up to it. Somehow I find hearing people’s voices from the past is a little more chilling than just reading a note. It would be really cool if the phone started to capture EVP quality voices! Overall I definitely felt more like an intruder to a private moment listening in than then I did reading reading notes!
X-Play brings you an exclusive look at a new level of Silent Hill: Shattered Memories!
On tonight’s X-Play, Silent Hill: Shattered Memories Producer Tom Hewlett talked about Shattered Memories, the game’s storyline, how it uses the flashlight and phone during gameplay and the game’s ability to build psychological player profiles based on in-game decisions.
However, you should hear what he has to say yourself by watching the video below. Then hit the cut and check out exclusive, uncut gameplay footage of a never before scene level of Silent Hill: Shattered Memories!
“Konami is taking Silent Hill fans on a trip down memory lane…with a few tw(ii)eaks. Get it? It’s coming out on the Wii and I put the i’s in there.
Brandon Cox will have you know that this game does indeed use both the Wii remote and nunchuck, that the game has been completely redesigned, and that you may possibly pee your pants multiple times throughout the course of gameplay. It’s a new tactile feature they are trying out. Dry-cleaning not included.”
Things to take note of!
– I like the tune in the beginning I wonder if it’s going to be in the game? The opening notes actually reminded me of Bolero from the Moulin Rouge closing credits Actually now that I listened to it again I think it sounds more like My Chemical Romance’s song “Romance” from their I Brought You My Bullets, You Brought Me Your Love cd.
– Lulz at the “Akira Yamamoto” poor guy, it’s surprising someone from Konami’s PR would make a mistake like that in an interview… I know some Silent Hill fans will have his head for that!
– Brandon states the game will come out in Oct…does that mean the Nov date on Gamestop is wrong? I hope so I really want to play the game!
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Gametrailers.com interviews Tomm Hulet and Sam Barlow at Konami’s Gamer’s Night and they let us know what to expect from this Silent Hill title!
– Players will stay immersed, when you look at a map on Harry’s phone it happens in real time.
– If you can walk up to something you will be able to read it.
– The “no combat” in this game was designed from the ground up. Fan’s shouldn’t worry that they just threw it out. During these nighmare sequences you will have to run for your life. They want us to be more afraid of the enemy encounters.
– This is a real Silent Hill game, it hasn’t been watered down for the wii. They are trying to show what a survival horror game could be on the wii!
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