Tomm Hulett Reveals some new Downpour info in Gamespot Developer Interview

Posted By: Whitney   June 13th, 2011 | 4:56 pm

During E3 2011 Downpour’s Senior Associate Producer, Tomm Hulett, sat down with Gamespot to give some commentary on the game’s new trailer and answered fan questions. If you haven’t already sat down to watch it make sure to watch the embedded video above as it contains some nice juicy details on some of the extras we can expect for the game.

First Tomm is quick to assure everyone that unlike Homecoming, Downpour will be more focused on story and less on action stating that the game is comprised of 70% atmosphere/slow burn horror/exploration and only 30% action. This ofcourse isn’t the first time we’ve heard this reassurance from the developers but it’s nice that this game detail is being reiterated again and again!

Tomm also goes into a little more detail on just how open this “open world” Silent Hill title will be. The main story with Murphy is linear with key places and points but once you’ve entered Silent Hill town proper you will have the option to go and explore at your own pace. Doing so is not necessary to beat the game but the more you go off the obvious path the more the world as a whole will flesh out. For me this is a major improvement on all the Silent Hill games past Silent Hill 2. I was always sad I couldn’t go and get lost in the town and was usually forced to stay on the linear story path due to the number of locked doors or blocked paths that force me back to the main storyline. I can definitely see this more open world playing a factor in padding out my own game play time which is a major plus for me.

Speaking of playtime, according to Tomm if you just stick to the main story expect between 8-10 hours of gameplay, which is average for any Silent Hill title. However, if you do take the time to explore and complete the sidequests your playtime can double and on average take anywhere between 15-20 hours to finish your first time through. So it looks like Downpour could potentially be the longest Silent Hill game to date!

Even with a longer game Tomm assures us that their will be plenty of replay value and not just because of Downpour’s multiple endings. You are unlikely to find all the sidequests your first time through and will want to replay to unlock all the game secrets. The sidequests as I’ve mentioned earlier will provide more insight about the world but will also be a way to unlock front end goodies such as developer interviews and behind the scenes footage. I don’t know about you guys but I love this sort of stuff. Sure more powerful weapons and whatnot are fun, fun, fun but I think I prefer in game rewards like this! Compared to a sandbox game like one of my favorites Grand Theft Auto 4 the replay value might not seem as big but it’s more than enough for a horror game. With all the potential Silent Hill goodies: behind the scenes, interviews, better weapons, sidequests and multiple endings I can see myself playing this game many times over just to unlock all the game secrets!

The interview also gives some more a little insight into one of the monster designs. You guys remember the ape-like/gremlin creature I referenced in the first e3 2010 trailer and again with this latest one? Well Tomm revealed that this creature is actually called a “Weeping Bat” and its crouched and constrained movements are supposed to represent solitary confinment. With Murphy being a convict and Silent Hill creatures reflecting the protagonists inner demons/situations/mindstates this connection to a form of prison punishment is not surprising and may be something Murphy himself experienced during his own prison sentence.

Additionally we learned that there will be major bosses encounters in-game but Tomm was hesitant to divulge much more as this creatures closely tie with the overall plot. I have to say this is a smart move on Konami’s part as years ago Homecoming made the mistake of showing off all the bosses way before the game was even out. I’m not sure we’ve even seen a boss from Downpour as of yet (unless hammer guy is one) which I think is awesome since it will save the surprises for when we finally get our hands on the game.

So I don’t know about you guys but watching this interview sure has me more pumped for the Downpour. I’m loving the extras we can expect from the game as well as the length/replay value, Fall/Winter certainly can’t come fast enough!

Source (Gamespot)



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