Play Magazine’s Silent Hill Shattered Memories Review: A fan’s fragile heart, frozen

Posted By: Whitney   November 25th, 2009 | 12:33 pm

In the December 2009 issue of Play Magazine Eric L. Patterson (a huge Silent Hill fan) reviewed Silent Hill Shattered Memories for the Wii. Even though he thought it was a good game he felt that it didn’t make a good Silent Hill game which is unfortunate! I’ll have to see for myself how it ranks as a Silent Hill game when it’s released in December but at least we know it a fun game 🙂

We get this magazine for free at my work so I was able  to scan the full review for you guys to read! (there really isn’t any spoilers)

[UPDATE!] Eric joined the Silent Hill Community and wrote some more on his review!

So, hello. This is Eric.

As in, the guy from Play who did this review. As in, the guy some folks have called an “idiot,” a “moron,” “not fit to do reviews,” and the person at least one or two people have said should be fired due to my review. *laughs*

I’m cross posting this onto both Silent Hill Heaven and the Silent Hill Community, just to kill two birds with one stone. My goal really isn’t to convince any of you that I’m not an idiot, moron, that I’m indeed fit for doing reviews, or that I should not be fired (although I would indeed like to continue having a job). Instead, I’d just like to clear up a few things about my review and my feelings on the game.

First, let me be clear on the mentality that I came into Shattered Memories with. I have always wanted a remake of the original Silent Hill, because it was a game that had a lasting and profound effect on me both as a gamer and a person. The reason I wanted a remake was because, as much as I do love the game, I also must admit that it now feels awkward and clunky in a number of ways.

So when the rumors started going around on the internet about a “remake” of the original SH, I was both excited and hesitant. Sure, it was something that I had always wanted, but at the same time when you’re remaking something beloved by so many people it can be so, so easy to screw up. I then had the opportunity to check out the first 15 minutes or so of the game right before it was officially announced. In going down to Konami to see the game, I found out the truth behind what the project was; instead of a “remake”, it was a “re-imagining” of the story of Harry and his search for Cheryl.

That was absolutely, positively not the game that I was wanting, but the truth it, I was still excited for it anyhow – and that’s very important. What I had to come to terms with even before I ever saw one second of the game was that this was not going to be the original Silent Hill that I knew it loved. Not the same Harry, not the same Cheryl, not the same storyline, nothing. The reason that I say that this is important is because I knew right off the bat not to compare this directly to the PlayStation version of Silent Hill 1, or to any Silent Hill for that matter, and let me be clear in stating that in reviewing the game, I never did that in direct ways.

What I had been hoping and praying for was something to come along that would re-ignite the series. The “same old same old” was not at all what I wanted, and that’s why I was so excited by Shattered Memories after getting that first look at the game. Just re-make the same game over and over is absolutely not what I wanted from a new Silent Hill game, as some seem to have gathered from my review. At the same time, just destroying everything that had made the series what it was just for the sake of “freshness” is something I find to be a ridiculous idea. That kind of thinking was what I was seeing seep into the thoughts of Team Silent from interviews and where things were looking to go as the franchise went on. My argument has always been, and always will be, to push the series forward into new and enthralling territory built upon the foundation that had been laid by Silent Hill and, in some ways, Silent Hill 2, not in spite of it. For that reason, unlike some who claim that Westerners have killed the series, I was always of the opinion that the one to initial stab the knife into the body was Team Silent themselves.

So when I said in my review that Shattered Memories was forgetting that it was a Silent Hill game, it was never because it wasn’t exactly what the previous titles had been. That isn’t my argument. My argument is that the fundamentals of what this series is about, what it stands for and what it specifically speaks to, are missing here. Why does Silent Hill, the town, exist? Not as in origins, but as a catalyst for what then happens in the games? It exists as a means to explore the sides of the main characters that they are afraid to face, and, in turn, to explore those things that we as humans are afraid to face. Silent Hill understood how to be scary because it wasn’t like Resident Evil, with big monsters suddenly jumping out at us, but because it knew what situations to put us in that we didn’t want to be it. Not just in a physical sense, as in dark rusty hallways or pits leading to the unknown, but also in the mental and emotional sense.

Silent Hill 2 was as great a game as it was because of the very simple, yet utterly complex question it asked: what would a man do to be re-united with the love that he lost? Silent Hill offered James an answer to that question, but an answer that might lead him to a place where reclaiming what he longed for might be a worse fate than continuing to live without it. That is the entire essence of the game, that human drama that comes from the deal with the devil where you get what you want and then suffer the consequences.

That is part of what I referred to when I talked of the “heart and soul” of Silent Hill, but it wasn’t just that. It was also the sense of us finding ourselves lost in a place that we want, and need, to escape from, a place that is alive and aware and which is struggling to not let us go. I spoke in my review about Lost, because I think it had a connection to Silent Hill in a surprising amount of ways. The island on Lost is not a setting, or a backdrop, or a location, but a character that is almost as important as any other member of its cast. The Silent Hill series has, bit by bit, forgotten that the town of Silent Hill is a character as deserving of attention as Harry, or James, or Heather, or Henry, or Alex, or Travis, or whomever. In Shattered Memories, that town simply doesn’t exist. At all. Not just in more surface-level ways, as in look, or feel, or street layout, or design, or whatever else, but more importantly in concept and attitude and emotion. Does Shattered Memories contain a town called Silent Hill? Sure. But it is as much Silent Hill as the town you yourself are currently living in. It could have been called by any other named and served the exact same purpose.

The problem in fully explaining why I felt what I did, and thus gave the game the review that I did, is that it’s very hard for me to completely go into my full opinions without completely spoiling the game to hell and back. I didn’t touch once on the actual storyline to Shattered Memories in my review because there was no way to do so without giving away the major twists and turns. If that wasn’t a concern, then it would be easier for me to go into the complete score of my thoughts on the game. And, maybe I can’t even fully explain what that core feeling, that “heart and soul” of a Silent Hill title truly is, but I cannot help but think that all of us here, being Silent Hill fans, understand what that means. It’s that thing that made you understand that Silent Hill 4 started out as a completely separate project before being told that fact. It’s those things that made us fall in love with the series, to an insanely fanatical degree and extent. Those elements – those core elements that have made Silent Hill what it is, and was – they aren’t present in Shattered Memories, at least to me, and it has nothing to do with the game not being exactly like those that came before it or because of this or that complaint when taken on their own.

If there is one fact about Silent Hill fans, it is that they seem to almost never agree on anything. *laughs* I would love nothing more than for you to play Shattered Memories and love it, because that’s what I wish I could have done. I wanted so bad to love this game from the start, and went into it with no expectations other than the hope of a fresh new take on the Silent Hill mythos. When you play it, maybe you’ll suddenly come to the decision that I did actually know what the hell I was talking about. *heh* Or, maybe you’ll enjoy the game, think it’s an awesome Silent Hill chapter, and see it as proof that I’m a bigger buffoon than you originally expected. Whatever the outcome, I’m really curious to see how opinions sway once the game gets into more hands.



New Gameplay video from Eurogamer!

Posted By: Whitney   November 24th, 2009 | 10:58 am

Eurogamer has their hands on a new gameplay video with Sexy Cybil making an appearance. I haven’t watched the whole thing but I will on my lunchbreak and give my impressions then!

[edit] Man she was mean! She acted just like the ponytail version in one of the earlier IGN walkthrus

http://www.eurogamer.net/videos/silent-hill-wii



Konami official site redesign & new Silent Hill Shattered Memories PSP Screenshots

Posted By: Whitney   November 23rd, 2009 | 11:59 pm

Konami redesigned their website and with that redesign came some new PSP screens taken sometime during Comic Con 2009. Looks like “sexy cop” Cybil likes to smoke. Sadly there’s still no PS2 screens up just ones from the PSP and Wii. The Official Silent Hill: Shattered Memories site isn’t working at the moment but I hope it’s because they are getting that microsite up!



IGN’s new (3 Hours in) Hands On Review plus two new screenshots!

Posted By: Whitney   November 21st, 2009 | 1:23 am

IGN has written up a new hands on review of the first three hours of Silent Hill: Shattered Memories. I didn’t want to ruin anything so I barely skimmed the article but from the final paragraph it’s seems like the first three hours made a good impression (and we got two new screens!):

I read the message boards like everybody else and the sentiment from at least some gamers is that Shattered Memories is destined for failure. Having sunk some time into the experience, this is not a sentiment I share. The Nintendo editors voted and collectively decided that it was the Best Game of E3 2009 and three hours in, it shows all the potential that it did back then and more. Climax has created a 3D engine that runs and looks fabulous on Wii. The utilization of the Mason’s flashlight as the main tool is a stroke of genius because it works triumphantly with Nintendo’s controller. The game is moody and beautiful at times. And, of course, it’s freakin’ scary. The experience may or may not hold up until the end, but so far, so good.

Shattered Memories ships just in time for the holidays. We’ll have more media leading up to our review in early December so stay tuned.

Looks like IGN is gearing up for their own review in early December, I can’t wait to read it!

You can read the hands on here:

Silent Hill: Shattered Memories Hands-on: Three hours in, does the experience hold up?



Nintendo Power’s Silent Hill: Shattered Memories full review

Posted By: Whitney   November 17th, 2009 | 2:44 pm

Some Nintendo subscribers have already got their hands on the newest issue with the Silent Hill: Shattered Memories review. I haven’t had luck finding it on newstands yet but the awesome Belial Anderson from the Hell Descent forums typed up the full review! 😀

I will put up scans as soon as I find my own copy!

[EDIT] scans are now up:

https://shshatteredmemories.com/nintendo-power-review-scan/

(no spoilers btw)

Fractured Fright

Silent Hill: Shattered Memories is a bold, ambitious attempt to reinvent survival-horror. It’s a game of big ideas, intended to break the shackles of genre tradition and create a more convincing nightmare. That if falls just short of those lofty goals is a disappointment only because we have to settle for something merely good when the potential for greatness is so explicit.

Still, this return trip gaming’s creepiest zip code is worth taking. Few, if any, Wii titles provide a more immersive experience. For starters, wielding the Wii Remote as a flashlight works brilliantly (no pun intended), and the lighting effects that accompany it are truly impressive. So, too, are your surroundings, which boast an amazing level of detail- each locale feels unique and realistically adorned (if a bit dilapidated, of course). The game also uses the remote as a phone to great effect, with calls and voice mails playing through the controller’s built-in speaker. I was so strangely compelled by this particular feature that I couldn’t help but call every number I found printed on a sign or billboard (all of which actually work). A GPS and other relevant applications are accessible from your phone, as well, eliminating the need for any sort of onscreen display. Plus, the ways you interact with the world are very organic, making intelligent use of the Wii Remote without going overboard. It’s all in the name of creating that suspension of disbelief- making you feel like you’re really in Silent Hill.

To pull you in even further, Shattered Memories employs a psychological profile, kicking off with a therapy session in which you, the player, must fill out a personality survey. Your answers will affect the game in a number of way, from the appearance of certain character to how the story unfolds. Additional session are sprinkled throughout, acting sort of like thematic chapter breaks and building on your profile. The Silent Hill series has always had a strong psychological component, but this novel approach makes it more personal. The game really does get in your head, and you’re constantly wondering what you’ve done to make things a certain way. (Fair warning, though: the therapist asks you some pretty personally and potentially embarrassing questions, so you may not want to play with friends in the room.)

Yet for all the great work it does drawing you in, the game is never able to leverage that into something truly scary. It’s uncomfortable and unsettling, to be sure, but doesn’t leave your nerves completely frayed like the first three games in the series did so effortlessly. The main source of terror is supposed to be the chase scenes, which are triggered when you reach certain points in the adventure that have you running away from monsters. It’s a great idea in theory, and I certainly don’t miss the awkward combat from previous installments, nor the mood-breaking tedium of scouring the town for weapons and ammo. But the fact that you’re in danger only during these scenes removes a lot of the tension from the rest of the game. They’re not very dynamic either; aside from knocking over the occasional bookshelf and picking up flares to keep the monsters at bay, you’re really just running from point A to point B. A few more items or environmental interactions would have gone a long way.

The reduced emphasis on horror puts greater importance on the game’s puzzles. Fortunately, they’re some of the best in the series- creative and varied, yet never obtuse. Plus, the clues are always cleverly integrated with your surroundings and do a nice job of encouraging exploration. The narrative is quite engrossing as well, and concludes with an inspired twist that you’ll never see coming.

So though it may not be the unqualified success we were hoping for, Shattered Memories proves an audacious and ultimately compelling experiment. We only wish it put our extra pairs of trousers to better use.

-Steve T.

The whole “not being scary” is a little disappointing but fear is subjective (I mean the guys over at IGN thought the game was “just as scary as [they] could’ve hoped.” ) With that in mind, I still have high hopes for the game’s creepiness. I’m glad Nintendo found not only the game story compelling but the environments as well!

For those who missed my post last week here’s the final score:

GoNintendo.com has posted a bullet list summary of the upcoming Silent Hill: Shattered Memories review in Nintendo power. Looks like it got a good score…too bad they didn’t find it “scary” but from IGN impressions yesterday it looks like there’s a major difference in the creep factor.

Nintendo Power – New Super Mario Bros. Wii, Silent Hill: Shattered Memories review details
November 13, 2009 by RawmeatCowboy Filed Under: Wii

New Super Mario Bros. Wii – 9.0

+ improves on NSMB DS in every way
+ less linear levels and world maps
+ best multiplayer in a Mario yet
+ some of the advance play videos are amazing
– waggle to spin, sometimes happens by accident
– save point structure

Silent Hill: Shattered Memories – 8.0

+ good use of Wiimote
+ great graphics
+ psychological profile which affects game based on choices
+ creative and varied puzzles
– not particularly scary, lacks sense of danger



New Konami Silent Hill:Shattered Memories Micro Site on the way?

Posted By: Whitney   November 16th, 2009 | 11:26 am

I just got a “Silent Hill: Shattered Memories” google alert with an update from a designer’s portfolio…looks like we can expect an interesting new Silent Hill: Shattered Memories Official website soon 🙂 I think it looks good so far!

Rob Druyff Creative Direction

Working with Label Interactive, they were asked to develop a promotional microsite for a new release of the Silent Hill video game franchise. Shattered Memories centers around a frozen dark & grimy alternate version of the main characters town and his quest to find his lost daughter. Our task was to develop a promotional site that would allow the video game community to explore & experience what the video game was about. Our idea was not only to visually reflect the game but also to allow the user to experience the exploration of the town with items from the game & view the associated creatures & characters as well.


SH:SM Official Blog Update – Greetings from the United Kingdom

Posted By: Whitney   November 14th, 2009 | 1:52 pm

I was fearing we wouldn’t get an Official Blog update but one appeared last night 🙂 It looks like Tomm is in the UK working with the Climax team. No new SH:SM news but hey I was already pretty happy with IGN’s reveal of the character art and the release date.

Greetings from the United Kingdom

BTW lulz to the “Team Solent” idea Tomm. 🙂



First Silent Hill: Shattered Memories review

Posted By: Whitney   November 13th, 2009 | 11:48 am

GoNintendo.com has posted a bullet list summary of the upcoming Silent Hill: Shattered Memories review in Nintendo power. Looks like it got a good score…too bad they didn’t find it “scary” but from IGN impressions yesterday it looks like their a major difference in the creep factor.

Nintendo Power – New Super Mario Bros. Wii, Silent Hill: Shattered Memories review details
November 13, 2009 by RawmeatCowboy Filed Under: Wii

New Super Mario Bros. Wii – 9.0

+ improves on NSMB DS in every way
+ less linear levels and world maps
+ best multiplayer in a Mario yet
+ some of the advance play videos are amazing
– waggle to spin, sometimes happens by accident
– save point structure

Silent Hill: Shattered Memories – 8.0

+ good use of Wiimote
+ great graphics
+ psychological profile which affects game based on choices
+ creative and varied puzzles
– not particularly scary, lacks sense of danger



Sad News – IGN: Silent Hill Delayed for PS2, Wii release in Dec. But we have some BRAND NEW character art!

Posted By: Whitney   November 12th, 2009 | 1:05 am

Looks like we have an official date from Konami! Wii owners can expect SH:SM in December while PSP and PS2 owners will have to wait until next year:

Silent Hill Delayed for PS2

Silent Hill Delayed for PS2
It’ll come to Wii in December, but PS2 owners will have to wait until next year.
by Matt Casamassina

November 12, 2009 – What could be better than spending the holidays scared out of your mind? If you answered ‘nothing,’ then you’re in luck — well, if you own Nintendo’s system, anyway. Konami confirmed on Thursday morning that Silent Hill: Shattered Memories will ship for Wii in America on December 8, despite rumors that the game might see a delay to next year.

The publisher also stated that the release dates for the PlayStation 2 and PSP versions of the game would be revealed at a later date, which suggests that these builds will in fact be pushed to the 2010 time frame, allowing Wii owners a temporary exclusive. Various online retailers have the PS2 and PSP titles listed for mid-January.

Shattered Memories, a re-imainging of the first game in the acclaimed horror series, stars Harry Mason, a distraught father with amnesia on a quest to find his daughter, who has gone missing in the eerie town of Silent Hill. Armed only with his flashlight and cell phone, Mason searches the town for clues and soon discovers that the area and its inhabitants are plagued by gruesome monsters. In addition to tight controls tied to Harry’s flashlight, which illuminates the dark hallways and spooky woods he treks through, Silent Hill employs a psych profile system that analyzes players’ decisions and moves and then dynamically modifies the game.

Silent Hill: Shattered Memories was named IGN’s Wii Game of E3 2009.

Check out new character art and screenshots in our media section.



IGN Confirms some Silent Hill: Shattered Memories Characters *spoilers*

Posted By: Whitney   November 12th, 2009 | 12:54 am

Oh wow IGN got a preview copy of the game and a press release from Konami with some character information!

At a Glance: Silent Hill’s Character

At a Glance: Silent Hill’s Characters
Learn just a little bit about the people that live in Konami’s frightening town.
by Matt Casamassina

November 12, 2009 – Konami’s Silent Hill: Shattered Memories has long been one of our most anticipated games. Thankfully, we’ve already got an early copy and have been playing it every night — and yes, just in case, we’ve donned diapers. You can never be too careful, we always say. For the record, it’s just as scary as we could’ve hoped. Complementing the frights and mood is a unique cast of characters, at least some of which Konami was kind enough to profile alongside a press release announcing the release date. We’ve provided descriptions verbatim as well as screenshots and artwork for some of the characters.

Harry Mason (hey he has a weapon!)
While driving through the spooky streets of Silent Hill, Harry’s car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.

Cheryl Mason
Harry’s daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She’s a cheerful girl who loves her father very much.

Cybil Bennett
After years on the police force, Cybil has seen a lot of crazy things, but she’s not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly.

Dr. K
A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.

Michelle
Michelle meets Harry at her High School reunion, however he doesn’t remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter.

Dahlia
A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can’t remember anything about her confuses Dahlia as much as it does Harry.

Lisa (yay!)

Lisa is a nurse at Alchemilla Hospital. Although she’s young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.



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