Nintendo Power’s Silent Hill: Shattered Memories full review
Posted By: Whitney November 17th, 2009 | 2:44 pmSome Nintendo subscribers have already got their hands on the newest issue with the Silent Hill: Shattered Memories review. I haven’t had luck finding it on newstands yet but the awesome Belial Anderson from the Hell Descent forums typed up the full review! 😀
I will put up scans as soon as I find my own copy!
[EDIT] scans are now up:
https://shshatteredmemories.com/nintendo-power-review-scan/
(no spoilers btw)
Fractured Fright
Silent Hill: Shattered Memories is a bold, ambitious attempt to reinvent survival-horror. It’s a game of big ideas, intended to break the shackles of genre tradition and create a more convincing nightmare. That if falls just short of those lofty goals is a disappointment only because we have to settle for something merely good when the potential for greatness is so explicit.
Still, this return trip gaming’s creepiest zip code is worth taking. Few, if any, Wii titles provide a more immersive experience. For starters, wielding the Wii Remote as a flashlight works brilliantly (no pun intended), and the lighting effects that accompany it are truly impressive. So, too, are your surroundings, which boast an amazing level of detail- each locale feels unique and realistically adorned (if a bit dilapidated, of course). The game also uses the remote as a phone to great effect, with calls and voice mails playing through the controller’s built-in speaker. I was so strangely compelled by this particular feature that I couldn’t help but call every number I found printed on a sign or billboard (all of which actually work). A GPS and other relevant applications are accessible from your phone, as well, eliminating the need for any sort of onscreen display. Plus, the ways you interact with the world are very organic, making intelligent use of the Wii Remote without going overboard. It’s all in the name of creating that suspension of disbelief- making you feel like you’re really in Silent Hill.
To pull you in even further, Shattered Memories employs a psychological profile, kicking off with a therapy session in which you, the player, must fill out a personality survey. Your answers will affect the game in a number of way, from the appearance of certain character to how the story unfolds. Additional session are sprinkled throughout, acting sort of like thematic chapter breaks and building on your profile. The Silent Hill series has always had a strong psychological component, but this novel approach makes it more personal. The game really does get in your head, and you’re constantly wondering what you’ve done to make things a certain way. (Fair warning, though: the therapist asks you some pretty personally and potentially embarrassing questions, so you may not want to play with friends in the room.)
Yet for all the great work it does drawing you in, the game is never able to leverage that into something truly scary. It’s uncomfortable and unsettling, to be sure, but doesn’t leave your nerves completely frayed like the first three games in the series did so effortlessly. The main source of terror is supposed to be the chase scenes, which are triggered when you reach certain points in the adventure that have you running away from monsters. It’s a great idea in theory, and I certainly don’t miss the awkward combat from previous installments, nor the mood-breaking tedium of scouring the town for weapons and ammo. But the fact that you’re in danger only during these scenes removes a lot of the tension from the rest of the game. They’re not very dynamic either; aside from knocking over the occasional bookshelf and picking up flares to keep the monsters at bay, you’re really just running from point A to point B. A few more items or environmental interactions would have gone a long way.
The reduced emphasis on horror puts greater importance on the game’s puzzles. Fortunately, they’re some of the best in the series- creative and varied, yet never obtuse. Plus, the clues are always cleverly integrated with your surroundings and do a nice job of encouraging exploration. The narrative is quite engrossing as well, and concludes with an inspired twist that you’ll never see coming.
So though it may not be the unqualified success we were hoping for, Shattered Memories proves an audacious and ultimately compelling experiment. We only wish it put our extra pairs of trousers to better use.
-Steve T.
The whole “not being scary” is a little disappointing but fear is subjective (I mean the guys over at IGN thought the game was “just as scary as [they] could’ve hoped.” ) With that in mind, I still have high hopes for the game’s creepiness. I’m glad Nintendo found not only the game story compelling but the environments as well!
For those who missed my post last week here’s the final score:
GoNintendo.com has posted a bullet list summary of the upcoming Silent Hill: Shattered Memories review in Nintendo power. Looks like it got a good score…too bad they didn’t find it “scary” but from IGN impressions yesterday it looks like there’s a major difference in the creep factor.
November 13, 2009 by RawmeatCowboy Filed Under: Wii
New Super Mario Bros. Wii – 9.0
+ improves on NSMB DS in every way
+ less linear levels and world maps
+ best multiplayer in a Mario yet
+ some of the advance play videos are amazing
– waggle to spin, sometimes happens by accident
– save point structure
Silent Hill: Shattered Memories – 8.0
+ good use of Wiimote
+ great graphics
+ psychological profile which affects game based on choices
+ creative and varied puzzles
– not particularly scary, lacks sense of danger
It’s good to hear that it got a good score. 🙂
My only disappointment with the NP review is that it didn’t discuss the music, sound effects or voice acting. There are many times in the series where you hear footsteps or breathing or something that gets under your skin. Music/sound effects/voice acting are essential to a game, no?
I agree! Hopefully IGN will go over those points in their review 🙂
Nothing new, duh. It’s just the bullet list turned into words – just an expansion of the general info… As I figured they thought the game lacks danger ’cause you only get to run and be scared at chase sequences. However, it’s good that they seem to have paid attention to surroundings detail, although I doubt you will be able to stand even for 2 seconds to take a look at them during chase sequences. I think the first paragraph pretty much says it all. Of course, I like that it tries to bring new elements that are very worked-out and will be good anyway, maybe not the extremely good thing I thought of at first, but still very good (puzzles, story, game-play, making you part of the world) and I’ll be definately getting/trying it out. I feel like they achieved their goal. And I respect them for that.
Also, this still doesn’t look like a full review… Maybe something like a pre-review. 😀 I mean reviews normally contain more [technical] details or even some spoilers and they are normally out after a game’s release. I guess that’s why IGN hasn’t made a review yet? I feel this one’s a bit rushed. Plus, I’d like to see some more opinions – like the fear factor and generally what others think. However, I think that IGN generally gets more excited about games than the rest of the other critics, but still more objective. [?] 🙂 They are all probably playing/have completed the game by now. Anywayz, thank you and Belial for posting and giving some more food for thought.