Silent Hill: Downpour gameplay details!

Posted By: Whitney   January 11th, 2011 | 1:03 pm

The February 2011 issue of Gameinformer has a 5 page spread dedicated to the upcoming title. I haven’t gotten my hands on a copy yet but from the buzz online many gameplay elements have been revealed!

Silent Hill Historical Society affiliate Helldescent has compiled at handy list of the gameplay details mentioned!

  • Obvious and subtle gameplay choices affect the story.
  • The game has fixed camera angles like the original Silent Hill titles.
    Water is a huge part of gameplay and ‘otherworld’ transitions.
    Enemy chase scenes similar to Silent Hill: Shattered Memories return.
    The ability to look over your shoulder and knock down objects to slow enemies returns from Silent Hill: Shattered Memories.
  • Real time level changes.
  • Puzzle difficulty returns.
  • Clothing changes.
  • No weapon inventory.
  • Combat is similar to the classic titles, but with an Origins-like limited weapon durability.
  • Weapons range from everyday items to small arms.
  • Damage is indicated by bloody clothes.
  • Two enemies revealed: The Creeper and The Screamer.
  • Boss battles contain Quick-Time-Events.
  • Weapon specific paths return from Silent Hill: Homecoming.
  • Silent Hill’s subway can be used to travel around town.
  • The map is very large.
  • About 10 hour campaign.
  • Multiple side-quests.
  • No returning location themes (Hospital, school)
  • Time of day shifts (Real time not confirmed)

I’m looking forward to the return of weapons and the large map! What about you guys? Once I get my hands on a copy I’ll post some HQ scans. In the meantime you can see scans of the article over on Survival Horror Downloads!



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