Silent Hill: Downpour gameplay details!
Posted By: Whitney January 11th, 2011 | 1:03 pmThe February 2011 issue of Gameinformer has a 5 page spread dedicated to the upcoming title. I haven’t gotten my hands on a copy yet but from the buzz online many gameplay elements have been revealed!
Silent Hill Historical Society affiliate Helldescent has compiled at handy list of the gameplay details mentioned!
- Obvious and subtle gameplay choices affect the story.
- The game has fixed camera angles like the original Silent Hill titles.
Water is a huge part of gameplay and ‘otherworld’ transitions.
Enemy chase scenes similar to Silent Hill: Shattered Memories return.
The ability to look over your shoulder and knock down objects to slow enemies returns from Silent Hill: Shattered Memories. - Real time level changes.
- Puzzle difficulty returns.
- Clothing changes.
- No weapon inventory.
- Combat is similar to the classic titles, but with an Origins-like limited weapon durability.
- Weapons range from everyday items to small arms.
- Damage is indicated by bloody clothes.
- Two enemies revealed: The Creeper and The Screamer.
- Boss battles contain Quick-Time-Events.
- Weapon specific paths return from Silent Hill: Homecoming.
- Silent Hill’s subway can be used to travel around town.
- The map is very large.
- About 10 hour campaign.
- Multiple side-quests.
- No returning location themes (Hospital, school)
- Time of day shifts (Real time not confirmed)
I’m looking forward to the return of weapons and the large map! What about you guys? Once I get my hands on a copy I’ll post some HQ scans. In the meantime you can see scans of the article over on Survival Horror Downloads!
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