About the site
So why make a Deadly Premonition website? It’s not the best looking and controls like something released back in in PSX era but in what it lacks the game makes up with a lot of charm and one heck of a story!
My ‘Deadly’ Experience
I bought the game shortly after its release in February based on what I saw in an article on Kotaku.com from November 2009. I’m a fan of the survival horror genre and an even bigger mystery fan so a game about catching a serial killer terrorizing a small town seemed like a title I could really sink my teeth into.
I played the first chapter with some friends and we were quite bemused by the dramatic sobbing by several character in the opening and by the off his rocker protagonist who talked to an imaginary friend named Zach. Just from our brief play through of the first level we could tell this was definitely going to be a unique gaming experience.
Even though the game’s plot and characters quickly captured my interest the controls really bogged down the gaming experience. At the time I just didn’t have the patience to deal with the old school survival horror controls and the horrible map that wouldn’t zoom out didn’t help my situation either! I often ran in circles looking for where I supposed to go because I couldn’t get a bearing on where I was in Greenvale. I left Deadly Premonition unfinished at the start of the hospital Other World due to my frustration.
The game sat untouched for weeks and stayed that way even though two of my friends raved about the story (they bought a copy of their own shortly after our initial sit down)… I just wasn’t in the mood to deal with the controls to see it unfold for myself.
Luckily, I found Giant Bomb’s hilarious Deadly Premonition Endurance run and was able to watch the game’s amazing plot unfold without the downside of dealing with the gameplay. The MST3k style commentary on Greenvale’s more bizarre attributes by the two Endurance Run teams: Vinny/Jeff and Brad/Ryan’s was just an added bonus!
When both Giant Bomb teams completed the game I was blow away! I couldn’t believe I let something like outdated controls and a wonky map stop me from completing such an rich and engaging game. I was left unsatisfied by the amount of side missions both endurance teams left unfinished so I dusted off my own copy and took another crack at the game.
My play though was tough going at first, especially since my previous game save was in hard mode difficulty, but I quickly got used to the controls and went hog wild. I was so enthralled I became determined to reach 100% completion and finished the game within just a couple days!
So Why a Website?
In the end I had such a nice time with the game I figured that there must be others online eager to discuss the title. I searched for any Deadly Premonition fan pages but was disappointed find that besides some active forum discussions on various game sites and somethingawful.com there really weren’t any dedicated fan sites.
I thought this was a real shame. Despite, in my opinion, the gameplay faults, Deadly Premonition really is good title. I’ve been on a site creating kick as of late and had the time so I figured what the heck… and started a fan site of my own, “Welcome to Greenvale.”
Version 1 – Welcome to Greenvale: August 2010 – November 2012
- Site opened August 20, 2010
- The site’s name comes from the sign Agent Francis York Morgan sees before he enters Greenvale
- The site design and content were all designed and coded by me (Whitney) and runs thanks to the totally awesome WordPress publishing platform incorporating several plug-ins made by others more code savvy then I!
- The Greenvale Community Center opened September 13, 2010
- On September 15, 2010 extended an invitation to another awesome DP site, Planet Redwood, to become a “Community Partners” and share the Greenvale Community Center
- Welcome to Greenvale Facebook Page opened August 8, 2011
Version 2 – Welcome to Greenvale: Current
- Site redesigned November 07, 2012
My Deadly Premonition Achievements
- I’ve earned all 1000pts achievements possible on Xbox 360
- On June 24, 2012 I ranked #1 on the Leaderboards!
- On July 8, 2012 I achieved a perfect dart score trifecta at SWERY65.
My Deadly Premonition Collection so far!
- Red Seeds Profile (2010) Retail Poster (JPN)
- Deadly Premonition (2010) Retail Poster (US)
- Deadly Premonition: The Director’s Cut (2013) Retail Poster (EU)
- Game Developer Magazine with Access Games Interview (US) (Signed – Hidetaka Swery Suehiro and Tomio Kanazawa)
- Deadly Premonition Xbox 360 Game (US) (Sealed)
- Deadly Premonition Xbox 360 Game (UK) (Sealed)
- Deadly Premonition Xbox 360 Game (DE) (Sealed)
- Red Seeds Profile Xbox 360 Game (JPN) (Sealed)
- Red Seeds Profile PS3 Game (JPN) (Sealed)
- Red Seeds Profile PS3 Game (ASN) (Sealed)
- Red Seeds Profile PS3 Game (KOR) (Sealed)
- Deadly Premonition Xbox 360 Game (US) (Signed – Hidetaka Swery Suehiro and Tomio Kanazawa)
- Deadly Premonition Xbox 360 Game (UK) (Signed – Hidetaka Swery Suehiro and Tomio Kanazawa)
- Deadly Premonition Xbox 360 Game (UK) (Signed – Hidetaka Swery Suehiro)
- Red Seeds Profile PS3 Game (ASN) (Signed – Hidetaka Swery Suehiro and Tomio Kanazawa)
- Deadly Premonition: The Director’s Cut PS3 Game (US) (2013)
- Deadly Premonition: The Director’s Cut PC Game (UK) (2013)
- DP:DC Anna Canvas (Signed – Hidetaka Swery Suehiro) I won in the RSG Art Contest
- Hidetaka Swery Suehiro and Tomio Kanazawa’s business cards (2013) collected during DP:DC Press Event
- Rising Star Games Press gift of Deadly Premonition Gherkins
- Gamestop Planner (Cover/Back Cover only) promoting Deadly Premonition: the Director’s Cut
- Official A&G Diner Mug (from Rising Star Games Store)
- Official Velvet Falls (from Rising Star Games Store)
- Custom Deadly Premonition Pendant from etsy
- Custom York and Raincoat Killer figures commissioned from Baker
- Real Life DP trading cards made by me. More info about them here
If you have any questions of comments about the site don’t hesitate to email me at