Deadly Premonition is out in North America!
I received my copy of Deadly Premonition Director’s Cut yesterday and was able to put a few hours into the game last night after work. I was pretty worried that the game wouldn’t run smoothly due to the reports of bugs by fans who purchased the PAL release last Friday but I’m happy to report that the NTSC version of the game is running smoothy for me so far.
That’s not to say the game doesn’t have issues but they are pretty minor compared to the Silent Hill HD Collection technical fiasco I was picturing in my head! Here’s some of my first impressions:
- There’s tiny hiccups with the frame rate similar to the ones I saw while playing the Japanese Red Seeds Profile on PS3 over the weekend. Every once an while there’s a slight pause after I shoot enemy in head and the worst stuttering I’ve seen thus far has been restricted to the opening Woods Otherworld segment and replay. It’s not hindering my play through at all and I’ve barely notice it after the initial occurrence.
- Enemies are way too easy. Probably not even necessary for people to go out and find the unlimited weapons. Two shots to the head with the 9mm Handgun FBI Custom and they are dead.
- Sound issues I’ve experienced: I noticed echoing a few times briefly but it wasn’t constant. I remember York echoing outside the woods and I believe when he first met Polly. Music and voices are still unbalanced like in the Xbox release. I also noticed slight stuttering on the bg music in the Woods area especially if you have the game paused and some stuttering while talking to Polly.
- Controls: Not as customizable as I thought. I tried to change the controls to the original ones found in Red Seeds Profile and the Xbox 360 Deadly Premonition and found it to be impossible. You can change what each of the buttons do but there’s no way to change which stick is used to aim nor can you customize the driving controls. Driving is improved handling wise as I find I don’t careen off road quite so much but the boost (L2) and brake (L1) positions on the controller is rather awkward. I really wish I could switch there positions so the brake is below the boost.
The 180 degree turn is also missing which is a little annoying but given how easily the enemies go down I find I’m using it less often to make quick attacks behind me while fighting a group.
BTW the text given in game for the darts controls are wrong, but once I figured out the correct aim, breath hold and shot buttons it was a breeze.
- Really like that I don’t have the fast forward through the text dialogue and observations also the moveable camera really makes looking at the environments a lot more fun!
- I can see a lot of graphical improvements over the original but not all the textures have been improved. There’s still a lot of blurry illegible things that haven’t been upgraded. For example, the side of the Sheriff patrol car and George’s note to York with the car master key are still very low resolution. However a lot of the building exteriors, the road, menus and items have received more details and polish though. I plan on showing some side by side comparisons soon.
I’m enjoy myself immensely so far and I’m not sure why the PAL version is running so poorly for other fans. I’m thinking I should try and import a copy to compare. I’m not sure if my experience has more to do with my PS3 being brand new (I have a system that came bundled with Assassin’s Creed 3) or that the NTSC is just less buggy.
BTW I haven’t been able to try any of the DLC because they are not in the PSN store as of last night.