The next morning at the Milk Barn York questions Lilly and Keith Ingram about Becky and the item she gave the twins. York wishes to question the twins about the mysterious item but they are currently out playing with Willie and Kaysen in either the Greenvale Forest Park or the Greenvale Community Center. The place will vary game to game but it’s one of the two.
Return to the car and drive back to the Sheriff Department and listen to York and Emily’s conversation. Once the conversation has concluded ditch Emily and then head inside the department to find Thomas and have another lunch with the team.
Unfortunately, due to the horrible events of last night, lunch this afternoon is a rather somber affair but thankfully George’s misquote gets everyone smiling again!
Check weather on TV for a $32 “Weather Checking” bonus then head into the kitchen to shave and change in suits the locker room for additional bonuses.
Enter the storage room and speak with Thomas who is dreaming about something nice for another $21 “Info Gathering” bonus.
Besides the instructions outlined in the “Becky’s Mansion Other World Redux,” “Forest Keeper’s Cabin and Parking lot,” and “Emily’s House” sections, which all contain Side Missions related instructions, all other areas mention during the rest of this are purely for earning more “Info Gathering” bonuses and seeing more character conversations! Feel free to skips those sections if you are so inclined!
Leave the Sheriff Department and use the radio to warp to A&G Diner. Try speaking to Carol who is having lunch in a booth by the window who won’t give any information to York for a $21 Info Gathering bonus.
Head back towards the kitchen and speak to a nervous Olivia who informs York that on the night Becky died Nick came home like nothing had happened to earn another $21 Info Gathering bonus.
There’s no one else to speak to so it’s time to leave the diner.
Use the radio and warp to Anna’s house. Quint just might be pulling up outside so be sure to speak to him for an additional $21 Info Gathering bonus even though he just tells us he doesn’t want to talk.
Head inside and speak with Sallie twice to earn $42 in Info Gathering bonuses and learn that she somehow knew Anna was with Becky last night. Hmm…did she have a vision like we did last night of them together?
Great Deer Yard Hotel
Leave Anna’s house and drive to the Great Deer Yard hotel and listen to another York and Zach conversation about motives and serial killers. Park at the side entrance of the hotel (where Polly’s car is parked) and enter.
Head into the back dining room which is near Polly’s bedroom to speak to Polly and Diane who are having lunch to earn $53 Info Gathering bonuses. Polly notices that Diane doesn’t look very well (obviously her sister was just murdered!) while Diane is puts on a brave face for York despite her loss and even flirts with him.
Forest Keeper’s Cabin & Parking Lot
Agent Honor (Red) x 1
Elephant T-3 (George’s car)
It’s time to complete another one of Sigourney’s Side Missions but before you leave be sure to check the map for her location in your game. In my game Sigourney was standing in the parking lot across from the Forest Keeper’s cabin but she could also be in the Greenvale Community Center Parking lot.
If Sigourney is near the Forest Park use the radio to warp to the Tree of Anna then drive down the road to the parking lot to speak with her. If she’s at the Greenvale Community Center use the radio to warp directly to her.
Mission Objective: Sigourney often wanders the town when the weather is nice. Having been told that her “pot is getting cold!” you now have to take her home. She’s just doing this on purpose, isn’t she…
Once Sigourney is returned home she’ll reveal that she takes her pot out, even though it will get cold, because no one likes to be stuck in a stuffy room all day.
Sure okay…I guess that makes sense?
For saving the pot from getting cold York receives an [Elephant T-3] (George’s car) which will be waiting in the hotel parking lot.
Use the radio to warp to the Tree of Anna and drive down the road to Jim’s cabin. Peek in the window for a $21 “Observation” bonus then speak to Jim inside for an additional $21 “Info Gathering” bonus and learn Jim doesn’t really trust Kaysen with the twins. Before you leave make sure to grab the [Agent Honor (Red)] in the back bedroom.
More Info Gathering…
Listen to York’s conversation with Zach about the types of cases they’ve been given working for the FBI and drive down the mountain to Albireo Graveyard. Speak to Brian who wants Anna and Becky to go into the forest together for another $21 “Info Gathering” bonus.
Use the radio and warp directly over to the Milk Barn to try to catch Richard before he leaves the store for another $21 “Info Gathering” bonus. Poor guy is having such a rough week with having to comfort both Sallie and now his son over losing both Anna and Becky.
Speak with Lilly next who reminds York where the twins are (no Bonus unfortunately) and Keith who finally understands how hard his parents had it for an additional $21 “Info Gathering” bonus.
Heaven & Hell Gas
Leave the Milk Barn and drive down the street to Heaven & Hell Gas and speak to both Gina and Jack for some “Info Gathering” bonuses totaling $42.
Anna’s House (Again)
Drive back to Anna’s house and listen to another York and Zach conversation about one of his past cases. Head inside and speak to Sallie, who has just sat down for lunch, and earn another $42 in “Info Gathering” bonuses.
Drive to the Greenvale Hospital next and listen to another York and Zach conversation regarding the red seed murders. There’s been seven other homicides of young women across eight states with red seeds in them and York is convinced the case here in Greenvale will reveal the truth about those seeds.
Head inside the hospital and speak to Fiona twice in reception for a $42 “Info Gathering” bonus then head downstairs and speak to Ushah for an additional $21 “Info Gathering” bonus.
Trading Card No. 52 (Industrial Waste)
Before we track down the twins to close out this chapter we want to try and get another one of Emily’s Side Missions completed. Use the radio to warp directly over to Emily’s house then smoke until 18:00.
If it’s raining head inside and speak with Emily but most likely it won’t be raining so return to the car and drive to a nearby sleeping spot off of Night Bird Way.
Sleep for 12 hour increments until it’s raining at 18:00 which might take a couple a days to accomplish depending on your game. Don’t worry about feeding York every time he wakes up though! As long as you immediately select to sleep again his life gauge will not tick down. Just make sure make York eat something from his inventory once his wakes in the correct weather conditions to prevent him from dying before he gets to Emily’s house.
Make sure York also has an onion in his inventory as it is the key ingredient we need to complete the Side Mission. If you need one head over to SWERY’65 and get one from the tool box that we set aside earlier in the game. Now if, for some reason, you neglected put an onion aside in the toolbox you can grab one from the infinite spawn pile of onions near the sleeping spot over at the Muses Gallery.
Use the radio to warp back to Emily’s house then head inside and speak with her to start her next Side Mission.
Mission Objective: Emily only ever cooks at home on evenings when it is raining. Find the “Vegetables that become sweet when heated” that she needs for her next dish and help her out.
York hesitantly agrees to try Emily latest creation. Even though it doesn’t taste terrible he realizes that the meal is missing a key ingredient, a vegetable that become sweeter when heated.
Hand Emily an [Onion] from York’s inventory and help her finish her meatloaf.
Thrilled that she made a good meal she’ll give York [Trading Card No. 52 (Industrial Waste)]
With this Side Mission completed exit the home and use the radio to warp to Becky’s Mansion. It’s time for another Other World replay to pick up another trading card for York’s growing collection.
5.56mm x 45 Bullets
10mm Auto Bullets x 2
Agent Honor (Red) x 22
First Aid Kit (Medium)
First Aid Kit (Small)
Trading Card No. 42 (Mad Wild Bird)
Check the bureau to the right and pick up a [First Aid Kit (Medium)] then enter the double doors into Becky’s bedroom.
Pick up the piece of [Cherry Pie] behind the couch then head through the doorway to the left .
Follow the trail of [Agent Honor (Blue)] down the hallway and enter the door to the right at the end of the hall. Continue straight through the next room into the next hallway and enter the open door down the hall and to the left. Avoid the fire and exit via the double doors on the other side of the room.
The next hallway is blocked on both ends by furniture so enter the double doors straight ahead. In this next room avoid the fire and break the mannequins for some extra [Agent Honor (Blue)]. There’s an infinite Shadow spawn point on the wall and on the floor so don’t waste time trying to eliminate all the Shadows in the room.
Head to the back right corner of the room and pick up the [Agent Honor (Red)] then open the fridge by the exit to grab a [Sugar Doughnut].
Enter the double doors across the hall and enter another hallway where a line of wooden boxes block the path forward. Break the boxes to move forward receive some [Agent Honor (Blue)] and a [First Aid Kit (Small)] .
Around the corner the hallway forks off the right but continue forward to the dead end first and pick up a [Lollipop] and another [Agent Honor (Red)].
Return to the fork and continue down the hall and break another line of boxes for some [10mm Auto Bullets] and then enter the double doors to re-enter the mansion foyer.
Pick up [Trading Card No. 42 (Mad Wild Bird)] by the mirror on the wall, then continue to follow the [Agent Honor (Blue)] trail up the stairs and through the back door.
At the end of the next hall pick up three [Agent Honor (Reds)] near the cupboard containing the music box then exit through the double doors near the midway of the hallway.
Enter the only accessible door in the next hallway into Becky’s bedroom then exit the room through the door to near the dressing table.
Follow the trail of [Agent Honor (Blue)] and pick up the [Agent Honor (Red)] from behind the couch then enter the room York hid from the Raincoat Killer the first time around via the double doors.
Pick up the four [Agent Honor (Reds)] through the open doorway to the left then return to the bedroom and exit the room through the back double doors.
Head around the corner and break the boxes to your left in the next room and pick up a cup of [Coffee (Black)]. Hidden behind the row of cabinets there’s nine [Agent Honor (Red)], [10mm Auto Bullets], and [5.56mm x 45 Bullets].
Exit through the double doors and follow the trail of [Agent Honor (Blue)] through the dining room and another hallway to re-enter the mansion foyer.
Grab the [Root Beer] to the left and then continue on up the staircase and through another door. Pick up three more [Agent Honor (Red)] then enter the purple ring to complete this Other World replay.
Meeting the Twins
Since it is way too late to meet the twins today head to the nearest sleeping spot and sleep for 12 hours then use the radio to travel to where Lilly said the twins are with Kaysen. In my current game she said they were at Greenvale Forest Park but they may be at the Greenvale Community Center in your game.
If they are at the Community Center use the radio to warp directly there and if they are at the Forest Park use the radio to warp to the Tree of Anna then return to the car and drive up the road to the park.
Enter the green marker at either location to speak with Kaysen and the twins.
Becky had asked the twins to given Diane a locket which was later taken by Carol right before York’s own meeting with Diane the other day. Since Kaysen witnessed Carol and Diane’s argument York warns him not to leave town as he is now a “key witness in the case.”
The scene shifts and York begins to mentally goes over with Zach what they’ve learned far in the case. To complete the chapter you must correctly answer these five questions:
1) Nick and Diane not only went to the bar, but also went where?
Option 1: The art gallery.
2) Who was it that called Thomas to report trouble at Becky’s place?
Option 3: Quint.
3) What other important piece of evidence did we find in Becky’s room?
Option 2: A sketch book.
4) In the letter to Diane Becky mentioned she handed the locket and stiletto heel shoes to who?
Option 2: Isaach and Isaiah.
5) Who is the most suspicious at this point in the case?
Option 3: Diane.
York decides that he wants to question Diane as she seems to be the link between everything in the case so far and then recruits the Sheriff Department to help him gather intel on Diane and Nick’s relationship.
George volunteers to stake out the gallery and let York know if Diane goes anywhere besides the bar and then asks Emily to tail Nick to the bar and let York know if he goes anywhere else either.
York then asks Thomas to keep watch on Nick and Diane within the bar while he waits in the parking lot to follow them if they go anywhere together next.
Killing Some Time
It looks like we have some time to kill before the big sting operation at the Galaxy of Terror beginning at 22:00. Let’s use this extra time to collect some more “Info Gathering” bonuses in SWERY’65, Panda Bear, Lysander’s Junkyard, A&G Diner, and of course in the Galaxy of Terror. Again, none of this info gathering is crucial to the main mission, but by taking the time to talk means we York will discovers how Greenvale is handling the news of Becky’s murder.
A nervous Emily
Use the radio and warp over to SWERY’65 but before heading inside be sure to peep in the windows for some additional “Observation” bonuses. Speak to the Emily who’s a bit nervous about the sting operation twice to for a $44 “Info Gathering” bonus.
Speak with Sallie over by the bar next and discover that she and Anna had fought over Anna seeing a secret boy…and that, for some strange reason, Sallie believes York is after Anna’ hair and was the very boy Anna was lying about seeing.
WTF woman! ThoughI have to admit speaking with Sallie provides some of the funniest and tje saddest ways to earn “Information Gathering” bonuses in the game.
Hit up both Quint and Richard next for another $88 dollars in “Info Gathering” bonuses. Quint is really taking Becky’s death really hard…poor guy. Kaysen may also walk into the bar around this time so be sure to speak with him as well and “ruin his drinking experience” for another $44 bonus!
Drive over to Panda Bear and speak to Wesley inside to earn another $44 in “Info Gathering” bonuses. Leave the shop and speak with the General over in the junkyard for an additional $44. The General also has a few new resident vehicles for purchase but none of them compares to York’s own sweet ride and aren’t really worth the purchase.
Galaxy of Terror
It sure is happening tonight buddy
Drive over to the Galaxy of Terror and peep in the windows. Since Nick hasn’t arrived just yet it should be safe to enter. Speak Thomas who’s tending bar and admonishes York for coming into the bar for some more “Info Gathering” bonuses then head into Carol’s dressing room. Destroy the mannequin in the corner for some [Agent Honor (Blue)] then change into a new suit and earn a $34 “Trendy Clothes” bonus.
Wait for Carol to finish singing and speak with her twice, she sadly still despises York, and earn another $44 in “Info Gathering” bonuses.
Oh man Olivia…
Head over to the A&G diner and before heading inside peep in windows for a $22 “Observation” bonus. Nick is in the kitchen cooking and doesn’t seem to be acting out of the ordinary, I wonder if that will change later tonight?
Inside speak with Olivia who’s on the verge of a breakdown for another $44 in “Info Gathering” bonuses.
Yikes… I hope the results of the sting operation tonight won’t send her over the edge.
Since there’s no one else to speak with right now it’s about time to get this show on the road!
Operation: Follow Nick and Diane…is a GO!
Smoke until 22:00 then speak to Emily in the Galaxy of Terror parking lot for some additional “Information Gathering” bonuses and drive into the green mission marker to get started.
Time jumps forward an hour and York and Emily sit in a patrol car outside the Galaxy of Terror. Thomas informs the two over the radio that Nick is leaving the bar since Diane never showed up and George confirms there’s been no movement at the Muses Gallery as well.
Since it’s likely that Nick is headed for gallery York, Emily, and Thomas decide to tail Nick resulting in the SLOWEST and DULLEST driving sequence of the entire game.
York must follow Nick “Granny Driver” Cormack all the way to the Muses Gallery without getting too close or too far away from him. I really wished York could have told another one of his FBI stories during this section to liven up the drive but I guess he had to concentrate on keeping a safe distance.
Granny Driver Nick
Blue Yard Numbers:York is following a safe distance away from Nick.
Yellow Yard Numbers:York is either falling too far behind or getting too close to Nick’s car.
Red Yard Numbers:York is WAY too far or WAY to close to Nick. If York continues to drive within this red zone for too long Nick will either get away or get spooked which will both result in an immediate “Investigation Failure” and the entire mission will have to be restarted.
As Nick and the trio make the final approach to the Muses Gallery a large semi-truck comes out of nowhere and nearly swerves directly into the patrol car. Thanks to York’s quick actions the group were saved from a nasty crash but have unfortunately lost sight of Nick during the chaos.
George waves down the trio down as they approach the parking lot and informs them that Nick hasn’t shown up and Diane still hasn’t left the building…but despite these assurances York is (surprise, surprise!) convinced Diane and Nick are both inside the gallery somehow gives orders for everyone to look for a back entrance into the place.
Time has moved forward another hour to 00:00 after the drive which means it’s the start Greenvale’s “killer” night life, oh goody.
10mm Auto Bullets x 2
12 Gauge Shotgun Shells x 2
Agent Honor (Red) x 3
First Aid Kit (Large)
First Aid Kit (Medium)
First Aid Kit (Small) x 4
Sugar Doughnut x 2
Trading Card No. 21 (Nick Cormack)
Key to Special Exhibition Room
Clue #1: Red Seed
Clue #2: Broken Stiletto Heel Shoe
Clue #3: Reversed Peace Sign
Guys, a little help?
The pickup truck that is usually parked on the right side of the building now is missing revealing a new side path around building.
Once York steps onto this new path Shadows will appear and attack but tamper any expectations of any sort of back up from the other officers though. Even though they are merely on the other side of the building George, Emily and Thomas are deaf to York’s gunshots.
Dispose of the Shadows hinder the way forward but don’t bother trying to eliminate them all since they are originating for an infinite spawn point in the area.
Break down the fence blocking the pathway to the right and pick up an [Agent Honor (Red)] and [Trading Card No. 21 (Nick Cormack)] hidden there.
Turn around and break down the other the wooden fence to the right near the cabin. Run past the cabin and shoot the metal lock off the gate for quicker access back to this area (if you wish) then return to the cabin and enter the door with the red sparkles.
Inside the cabin York spots a ladder he can climb down but before he can descend Emily catches up and asks him to be careful as she’s interested in knowing more about him and Zach.
Cool to know Emily but you have weird timing…just where were when York was fighting his way through Shadows earlier?
Red vines block York’s path back to the cabin once he descends the ladder which leaves him no choice but to continue forward.
There’s a phone to save your game on the table to your right if you wish to save. Once you are ready to continue exit the room through the double doors.
In the next corridor with the ripped red tree painting be prepared to kill three Shadows. Down the alcove to your right you can pick up a [Mission Knife] while the boxes in the main pathway holds [10mm Auto Bullets].
Observe the blood dripping from the ceiling to the left of Shadow spawn point on the back wall then follow the blood trail to a closed air vent where an inhuman shriek emanated from.
Pass the painting of the man with the creepy grin then destroy all the small boxes on the floor for some [Agent Honor (Blue)] and another the large box straight ahead containing a [First Aid Kit (Small)] which you many need to use in a moment.
Around the corner York will come face to face with one of the most frustrating enemies in the entire game, the Crawling Shadow.
A dead body “possessed” by an evil spirit that Agent York encounters in the Greenvale Other Worlds. They crawl from air vents in long hallways and will block York from moving forward until they are defeated.
Crawling Shadows are much stronger than the normal Shadows we’ve dealt with so far and are only vulnerable to attack while the creature is briefly visible. Depending on your difficulty level these Shadows can take quite a bit of time to defeat and since red vines grow and block York’s escape in both directions these fights are unavoidable.
Strategy – Run past the Crawling Shadow so she will gear up her glowing grab attack and become visible.
Make a quick 180° turn then quickly shoot/hit the Shadow while she is momentarily vulnerable to attack. If successful the Shadow will fall from the ceiling and latch onto the left or right sides of the hallway and before becoming invisible once again.
Once York has successfully hit the Shadow on the ceiling and both walls she’ll fall to the ground and charge a big ball energy quick time attack that can only be dodge by hitting the [B] button. She’ll then return to the ceiling and the attack patteren will repeat until York kills her.
I find that the BEST weapon to use during these fights is the [Legendary Guitar Grecotch] as it can kill a Crawling Shadow in 1-2 direct hits and keeps times spent during these encounters to under a minute!
Once the Crawling Shadow has been defeated continue down the corridor, grab the [Agent Honor (Red)] to the left, then climb up the ladder and exit the area.
At the top of the ladder is a small windowless room with a bed York can sleep on, as well as a toolbox, a suitcase, a phone to save your game, and a small table with a [First Aid Kit (Small)] and [Sugar Doughnut] to collect.
Leave the room then make a left down the hallway and break the lock on the door to enter the Muses Gallery entrance hall.
This place sure has changed since York’s last visit… Instead of tree paintings three large portraits of a man holding an apple in three life stages now adorn the walls and the ugly tree statue in the center of the room has become a living organism.
York begins his profile of the situation and we learn that three clues must be found before he can make sense of what has happened here.
A strange red vine fence prevents York from directly approaching the now living statue and a large painting of a female Shadow covers the front door of the gallery which prevents York from letting George, Emily and Thomas inside.
Head up the stairs, cross the balcony, then head down the opposite set of stairs and take a closer look at the now living tree statue whose branches seem to be made out of arms and hands!
When York approaches the tree the camera will focus on three round objects nestled in the branches before countdown suddenly appears.
York must quickly shoot the [Green], [Red] and [Ripe] Apples from the branches of the tree then place each apple under its corresponding male portrait around the room before the timer runs out.
As the timer ticks down the room will fill with purple mist and if York is unsuccessful in completing the task before the time limit he’ll go crazy which results in an “Investigation Failure.”
I find that the fastest way to drop the apples from the tree is to equip the machine gun and rain bullets on the general vicinity each are nestled within the tree.
Once all three apples have fallen add them to York’s inventory then run over to the portrait of the old to the left side of the room first to place the [Ripe Apple] on the podium.
Head up the stairs and place the [Green Apple] under the portrait of the infant then quickly descend the other set of stairs to finally place the [Red Apple] under the portrait of the man beside the reception desk.
Once all the apples are in place the countdown stops and the female Shadow portraits around the room come to life.
Once all the Shadows have been disposed of the large tree drops some reds seeds. Head over to pick up [Clue #1: Red Seed] at the base of the bleeding tree.
The portrait that blocked the door behind the tree leading to the main gallery and back to the save room both disappear.
Go back and save your game is you wish then enter the main gallery through the double doors.
Once you are through the doors head to the right but before continuing onto the next gallery make a right and pick up the [First Aid Kit (Small)].
There are two Shadows wandering around in the next gallery and a third armed female Shadow will appear in the doorway leading into the next room.
Dispose of all the Shadows and pick up the [Key to Special Exhibition Room] dropped by the Armed Shadow. Before entering gallery the Armed Shadow originated from hang a left down the hall to the left of the doorway and pick up an [Agent Honor (Red)] first.
Break the box and pick up [12 Gauge Shotgun Shells] in the next gallery. Directly to the left the pathway is block by a wall of red vines so York must continue around to the right.
On the opposite side two more Shadows will appear so be ready to dispose of them. On this side of the room one exit is blocked by red vines leaving only the double doors on the far side with the red sparkles as a viable exit. This side door only leads to the small cordoned off area directly in front gallery entrance hall with another clue on the ground.
York could have just STEP OVER that York.
Side Note – It is kind of ridiculous that York was prevented from picking up this clue immediately upon entering the main gallery just because he refused to step over waist high obstacles.
“Red vines are entangled around the guiding rope. A no go for sure”
Pick up [Clue #2: Broken Stiletto Heel Shoe] the re-enter the gallery and head through the double doors previously blocked by vines before acquiring the second clue.
In the next room pick up the [Agent Honor (Red)] in the corner then head left down the hall and enter the open doorway into the next gallery on the right.
Follow the roped pathway through this next room. Several Shadows will spawn from the black puddles on the floor so be ready to dodge or clear a path through them but don’t bother trying eliminate them all as this area contains an infinite will spawn spot. Exit the room through the door to the left.
Continue down the stairs, past a blood splattered wall, and through two more doors to enter the gallery storage area.
Dispose of the four Shadow and open all the storage cabinets in the room to pick up two boxes of [12 Gauge Shotgun Shells] and a [First Aid Kit (Small)].
When York opens the cabinet with the red sparkles the third final clue of the area rolls out and falls to the floor.
Once [Clue #3: Reversed Peace Sign] is collected a ghostly hand flips opens a metal floor hatch in the back corner of the room.
Descend the ladder and enter a small room with a phone. Before continuing through the double doors make sure to save your game!
Continue down the hall. In the next room path continues forward and also forks into three rows to the left and right, five of which lead to dead ends.
If you take the first left upon entering and break the boxes at the dead end York will receive a box of [10mm Auto Bullets]. Return to the center path and make a right at the second row where the boxes at that dead end will yield a [Stabilizer]. Return once again to the center and follow the path until you reach the back wall then and make a left.
As soon as York approaches the open vent he’ll be attacked by another Crawling Shadow and vines will block York’s path in either direction. Dispose of the Shadow to continue forward.
In the next hall there are small boxes blocking the pathway. York can crawl over them or destroy them all to earn some additional [Agent Honor (Blue)].
Around the corner is another long hallway where York must battle two more Crawling Shadows back to back. The second Shadow will drop a [First Aid Kit (Medium)] once it is defeated but don’t let your guard down just yet! Just around the corner two Shadow lie in wait to attack!
Dispose these Shadows and continue on down the hallway. To the left past the next corner are two wooden boxes one of which contains a [Sugar Doughnut].
At this point the path forks into three different directions, two of which lead to dead ends. Take the path to the right and break the boxes to pick up a [First Aid Kit (Large)] then turn around and climb the ladder at the end of the hall.
At the top of the ladder lies a safe room with a toolbox, phone, bed, with a mirror to shave with and a suitcase to change suits with if needed.
Shoot the lock off the door then exit the room.
The hallway is blocked by red vine entangled guiding ropes to the left so continue forward down the hall to the right and shoot the lock off the door with the red sparkles to re-enter the entrance hall.
The entrance hall has returned to normal and York spots an unconscious Nick lying on the ground while Diane hangs suspended high above her beloved tree sculpture.
When George begins to pound on the front door and York lets the trio of officers inside.
Believing Diane is dead York requests for assistance in the transfer of the body but Emily is quick to notice that Diane is still alive!
Diane begins to struggle from her bindings and is in danger of impaling herself on the statue if she successfully gets loose. Since George and Emily can’t push the statue out of Diane’s fall path in time so York is forced to leap off the balcony and push Diane out of the way midair trusting George to catch them.
Luckily York and Diane both survive the fall and there’s hope that Diane may be able to tell them who attempted to kill her if they can get her to a hospital.
While Thomas runs away to call for an ambulance Diane suddenly rises begins a monologue, sans tongue and spewing red seeds, on the tree statue to an incredulous audience.
Nick stirs from the ground at this point and begins to walk towards Diane in a daze. Nick doesn’t get too far before George grabs him tells him and attempts to arrest him for the attempted murder of Diane.
In response Nick pushes George away and sends George into unstable tree statue which results in the last support snapping. The statue quickly falls on top of Diane killing her instantly.
Before the team can grieve over the loss of Diane Kaysen’s dog, Willie, appears at the main entrance and wants the group to follow him into the back of the gallery.
George, Emily and Thomas are too shaken over Diane’s violent demise so York will have to follow Willie alone.
Follow the dog all the way into Diane’s office and through another the door into Diane’s bedroom.
(WAIT a minute isn’t this the door we saw George and Diane enter together the other day while peeping through the windows? I guess there was more going on in that relationship then we thought eh?)
Enter the bathroom to the left and pick up the [Stabilizer] in the corner. Return to the main room and push aside the large dresser and reveal a hidden doorway directly across from Diane’s bed and enter the small room.
Willie immediately runs over to a locked hatch on the floor barks madly which Kaysen seems to be trapped.
What the hell? What is he doing here?
Once York frees Kaysen the salesman demands to know Diane’s whereabouts to which York responds by stating Kaysen is now a suspect in her death.
Surprised to hear about Diane’s death Kaysen swears he was only here to have a “conversation” with Diane. York doesn’t buy it this story and Kaysen finally admits that he and Diane had a sexual relationship. It’s one of the reasons why Kaysen liked visiting Greenvale but it needs to keep it on the down low because he’s just separated from his wife doesn’t want her lawyer finding out.
Why lock him up? Just ask him to leave lady!
Kaysen explains that he couldn’t have kill Diane of he was locked in the small room and provides a bit more info on the events that lead to Diane’s death.
Two hours ago, while he and Diane and he were having a drink, Nick suddenly showed up and Diane had a change of heart. She decided to lock Kaysen in the small room (WTF) and Kaysen’s been stuck in here ever since.
Once Kaysen got tired of waiting he let Willie out through a window and was surprised thatYork showed up instead of Diane.
The screen goes to black and York recaps of the events of the night after freeing Kaysen from Diane’s bedroom.
Questioning Nick provided no new leads. Nick admitted he had problems with Diane’s views on men and that they had argued but not at a level that would lead to homicide. He claims they were about to head out to the bar together but while he was waiting for Diane to return (I assume she was going to free Kaysen) someone knocked him out cold.
York doesn’t believe Kaysen was responsible given that he was trapped in a room locked from the outside at the time during Diane’s death so he was let go. Nick remains in police custody since there is no one to back up his version of events.
Have a Drink?
George approaches York as he leaves the Sheriff Department and asks if he has a moment to have a drink with him.
At this point you have the option to go directly with George to the Galaxy of Terror or head back to the hotel to write the report.
Since there’s some things we need to do before ending this chapter tell George you York isn’t in the mood for now but don’t worry we’ll meet up with him a little later for a drink!
Visting the Ingram Family
First Aid Kit (Small)
Since it’s raining let’s head over to the Ingram household for some additional “Info Gathering” bonuses since the whole clan, including Kaysen, will be inside the house!
The twins reveal that they saw Diane enter the forest to be with Becky and Anna in their dreams. While Kaysen is only worried that York will get the boys agitated.
Whatever man. Those kids don’t seem to be phased by anything.
Don’t bother speaking with Keith as you’ll only be given the opinion to return Grecotch to him to complete Side Mission # 17 – The Bond Between Men which we definitely don’t want to do just yet!
Finally, speak with Lilly, who asks York not to discuss anything too horrible in front of the kids, for another $23 “Info Gathering” bonus.
Be sure to observe the photos to the left of the television. York will observe Keith and Lilly’s wedding photo and note how Jim doesn’t look too happy in it. (lol)
Head into the kitchen next to steal a piece of [Cherry Pie] from the fridge and take a [First Aid Kit (Small)] off the washer/dryer around the corner.
Time to go see how Grandpa Jim is doing!
Rod of Legends
Use the radio and to warp over to Greenvale Forest Park then head into Jim’s cabin.
Speak with Jim twice for $46 in “Info Gathering” bonuses and learn that Jim doesn’t believe York caught the right guy given that he can still see ominous purple fog in the forest.
That’s some…odd reasoning.
Catch this icon!
Don’t worry Jim! York doesn’t think Nick killed Diane either, especially since an unknown third party knocked him out after all!
Exit the cabin and fish at one of the Velvet Falls fishing spots and catch the fish in the blue box.
If you are successful there will be a cutscene where York’s line breaks and the big fish gets away.
It looks like York will need a better fishing rod if he wants to reel this big fish which begins a brand new Side Mission:
You’ll never catch [Tabatha] with your current fishing rod. Borrow the legendary fishing rod from Jim and try again. [Tabatha] appears near the waterfall only on rainy days.
Head back to the cabin and speak with Jim about the big fish York failed to catch. Jim explains that her name is Tabatha and she’s been protecting the peace of the river for years. He suspects she’s probably some kind of King Salmon, a variant or a mix of something, and has been seen in these parts for over a decade. Given that a normal King Salmon only lives seven years there’s no explanation for Tabatha living so long.
Since York wants to try and catch Tabatha Jim lends him his rod, the [Rod of Legends], asking that York shows him the fish if he is successful in catching her.
No problem Jim!
Head back down to the fishing spots and use the [Rod of Legends] to catch Tabatha. Jim will join York on the dock once Tabatha is caught. York decides in the end to let Tabatha go since there’s just too much meat for the two of them. Tabatha is free to live another day protecting the river and Jim lets York keep the [Rod of Legends] as a trophy for catching the fish.
With this latest Side Mission completed it’s time to move on and chat with some other folks around town.
SWERY’65 and Cooking with Emily
Use the radio to warp over to SWERY’65, before heading inside the bar pop over to Quint’s trailer first and speak with the teen inside for a sweet $23 “Info Gathering” bonus.
Head inside the bar and talk with Richard for another bonus and learn that like Jim Richard doesn’t believe Nick killed anyone.
Before you leave head over to the tool box by the pool tables and add the [Can of Hollandaise Sauce], [Country Ham] and an [Egg] your inventory.
Leave SWERY’65 and use the radio to warp over to Emily’s house. If you don’t see a Side Mission marker over Emily’s head inside the home leave and head to the nearest sleeping spot.
Sleep for 24 hours and make sure to eat something from York’s inventory (but not the ingredients we grabbed from the toolbox!) so York don’t keel over and then return to Emily’s house.
Speak with Emily inside to begin her final Side Mission!
Find the “Something chewy and salty” “something soft with two colors” “Yellow Sauce” that Emily needs for her next dish and help her out.
This time around Emily is attempting to make a dish her father use to make but unfortunately can’t seem to remember what it is.
Hand Emily the [Egg], [Can of Hollandaise Sauce], and a [Country Ham] we grabbed from the toolbox in SWERY’65.
It appears that Emily was trying to make Eggs Benedict which according to York is quite hard dish to make.
Over the meal Emily admits that she hasn’t talk to her dad in ages and wonders how he is doing. York convinces her to give her dad a call and as a thanks for all his help she hands York a [Weather Doll].
The Weather Doll
Given its name you might think that this little doll controls the weather making it easier to talk with people, like Emily, who are only at home when it rains in the game…unfortunately this isn’t the case.
What the doll actually does is slowly refill York’s life if turned in the proper position in York’s inventory.
When the doll is turned right side up York’s life gauge will slowly recover in nice weather while turned upside will slowly refill the life gauge in rainy weather.
Let’s leave Emily to her phone call and head back over to the Muses Gallery to replay the Other World there and pick up another trading card.
10mm Auto Bullets x 4
Agent Honor (Red) x 9
First Aid Kit (Large)
First Aid Kit (Medium)
First Aid Kit (Small) x 3
Stabilizer x 2
Trading Card No. 40 (Crawling Shadow)
Use the radio to warp over to the Muses Gallery then head into the Other World portal located on the left side of the building.
Follow the trail of [Agent Honor (Blue)] through the double doors.
In the next corridor down the alcove to the right you can pick up a [Mission Knife] while the boxes in the main pathway holds a box of [10mm Auto Bullets].
Continue down the hall and climb over or destroy the small boxes that block the pathway. The large box straight ahead contains a [Stabilizer].
Fight the Crawling Shadow around the corner (fun) then climb the ladder at the end of the hall to enter the gallery.
In the small windowless room there’s a bed York can sleep on along with a toolbox, a suitcase, portal to leave the Other World replay early. Take the [First Aid Kit (Small)] off the small table and exit the room.
Turn left down the hallway and enter the Muses Gallery entrance hall.
Follow the trail of [Agent Honor (Blue)] and through double doors to enter the gallery proper.
Make a right down the hall but before heading through the next doorway into the next gallery turn right into the small alcove and pick up the [First Aid Kit (Small)].
Continue to follow the trail of [Agent Honor (Blue)]. The next doorway leads to a large room with chairs and tables in the back right corner. Follow the wall on the left side into a small alcove that connects to back to the main hall block by ropes and collect an [Agent Honor (Red)] then exit through the large open doors in the back of the room.
In the next gallery break the box directly in front of the entrance and pick up some [10mm Auto Bullets]. Enter the arched doorway to the right and continue on through double doors.
Head left down the hall to enter the open doorway into another gallery on the right. Follow the roped pathway (watch out for another infinite Shadow spawn point) and enter the door to the right.
Head down the stairs, past a blood splattered wall, and through two doors into the gallery storage area.
In the storage cabinets a [First Aid Kit (Small)] can be found while tucked in the back corner near the ladder and the reversed peace sign painting is [Trading Card No. 40 (Crawling Shadow)] .
Head down the ladder, through the double doors and head down the next hallway.
In the next room path continues forward and also forks into three rows off left and right, five of which lead to dead ends. If you take the first left after entering the room and break the boxes at the dead end you can find a box of [10mm Auto Bullets]. Return to the center path and take a right at the second row and the boxes at that dead end will yield a [Stabilizer]. Return the center once again and follow the path until you reach the back wall and then make a left to continue down the hallway and exit the room.
As soon as York approaches the open vent he’ll be attacked by another Crawling Shadow (ugh) Whip out Grecotch to dispose of the Shadow quickly and continue forward.
In the next hall there are some small boxes blocking the pathway. York can crawl over them or destroy them to earn some [Agent Honor (Blue)]. The large box directly behind the pile contains [10mm Auto Bullets].
Around the next corner is another long hallway where he must battle two Crawling Shadows back to back. The second Shadow will drop a [First Aid Kit (Medium)] once defeated but watch out for those two Shadows waiting to attack just around the corner!
Dispose of the Shadows and continue down the hallway. To the left past the next corner are two wooden boxes one of which contains an [Egg].
The path forks into three different directions, two of which lead to a dead end. Take the path to the right and break the boxes to pick up a [First Aid Kit (Large)] then turn around and climb the ladder at the end of the hall.
At the top of the ladder is a small room with one armed Shadow, eight [Agent Honor (Reds)] and a suitcase for York to change, and a purple portal to exit the room. Kill the Shadow, collect the Agent Honor, then enter the purple ring to exit the Other World.
Head to the shed to and sleep for 12 hours and then sleep again or smoke until it is 09:00.
It is time for another deparment lunch!
Lunch at the Sheriff Department
Letter from Nick
Use the radio to warp to the Sheriff Department then head directly over to the Conference Room where Emily, George, and Thomas have already gathered. Talk to each of them all for some “Info Gathering” bonuses then ask Thomas for some lunch.
During this lunch break the team discuss Nick. There seems to be something off with Thomas’ sandwiches today due to the use of an incorrect ingredient though Emily, the only one who doesn’t think it tastes awful, sees the mix up as an improvement.
Oh Emily, were all those cooking lessons with York for nothing?
After lunch check the weather on the TV for a little bonus then enter the Office Room across the hall.
Speak with Emily twice who repeats what she said to York before lunch (but you still get an “Info Gathering” bonus of $46) then locate the sleepy Thomas down the hall in the Storage Room (who says something a bit strange in his sleep) for another $23 “Info Gathering” bonus.
Head downstairs to the holding area speak with Nick in the last cell to begin another Side Mission.
Nick, in prison, has asked you to take a letter to Olivia for him. She’s holed herself up at home, so take the [Letter from Nick] to her.
This Side Mission is pretty straightforward all York needs to do is visit Oivia at home and hand over the letter.
Leave the station then use the radio to warp over Anna’s house.
Anna’s House / Nick’s House
Letter from Olivia
Head inside Anna’s house and speak to Sallie and Quint for some addition “Info Gathering” bonuses then head across Fairy Street to Nick’s house and speak with Olivia inside.
Hand the [Letter from Nick] to Olivia who reads its entirety aloud.
Nick apologizes for his past actions and assures Olivia of both his love for her and his innocence.
Nick’s letter brings Olivia to tears and she asks York to wait a moment so she can pen a response which brings Side Mission #24 to an end and immediately begins a new Side Mission.
Having obtained the [Letter from Olivia] containing her heartfelt feelings, take it to Nick in his holding cell and put his mind at ease.
Alright time to head back to the Sheriff Department and give Nick Olivia’s letter!
Back to the Sheriff Department
Key to Back Door of Diner
Leave Nick’s House and use the radio to warp back to the Sheriff Department. Run down to the holding cells, speak with Nick and hand him the [Letter from Olivia] to complete Side Mission #26.
Nick is surprised on the length of Olivia’s response is but is still touched by Olivia’s three powerful lines. Nick hands York the [Key to Back Door of Diner] and tells him to take the big bag in the kitchen as a thank you for all of his help.
Something important is hidden in the Diner’s kitchen. Use the [Key to Back Door of Diner] received from Nick to get inside after hours and continue the investigation.
Woo more items for York! Let’s head over to A&G Diner and grab that big bag!
Leave the station then use the radio to warp directly over to the A&G Diner. Run around to the back and use the [Key to Back Door of Diner] to enter the diner.
Enter the Kitchen and pick up the [Item Bag] in the back right corner.
York is ecstatic! Nick’s bag will allow him to carry more items, which means less trips to toolboxes for us.
Check the top cabinet directly across from where York picked up the bag for a [Flare] then exit the diner.
With this last Side Mission completed it is time for a little more socializing.
Use the radio to warp over to the Greenvale General Hospital and head inside and speak with Fiona about Diane’s body for a $23 “Info Gathering” bonus.
Continue on downstairs to the autopsy room and speak with Ushah for an additional $23 bonus.
Since there’s nothing more we can really do let’s go and have that drink with George at the Galaxy of Terror.
Drinks with George
Warp to the Galaxy of Terror then smoke until 22:00.
Head inside and speak with an angry Carol over by the bar twice for $46 in “Info Gathering” bonuses then speak with George and agree to sit and talk with him.
George opens up to York revealing that his scars were the result of an abusive mother, that he feels responsible for both Becky and Diane’s deaths, and he even promises to follow York’s orders from now on!
Man, it is about time if you ask me…it’s great to see a tentative friendship developing between these two!
Once you regain control of York head back over to the bar and speak with Carol again. York attempts to question her about the locket she took from Diane but she evades answering by going up to the stage sing.
*Sigh* You really need to work on your questioning techniques there York.
After Carol completes her number speak with her again. There’s no bonus but York will discover that Thomas is stuck at the station watching over Nick.
Speak with George again and Emily will suddenly appear looking fab in a black evening gown.
Apparently York extended George’s invitation to drinks to Emily figuring the more the merrier but George is a party pooper and decides Emily’s arrival is his cue to go with an excuse that he’s tired.
With George gone the duo move over to the bar and Emily opens up a bit about her own relationship with her parents.
She was close with her mother who died shortly before she graduated high school and is distant with her stockbroker father.
Emily even admits to York that George had asked her out shortly after she arrived to town with her parents when she was a teenager. (Holy shit George she wasn’t even legal?)
Emily had turned him down explaining to York that George just wasn’t her type on top of the whole age gap… thing…which is 16 yearsgoing by the ages listed on the official website.
Emily still has a great respect for George which is why she took the job despite the initial awkwardness between the two.
Before the two part ways Emily makes York promise not to lie to her and George during the investigation.
Now at this point we could head directly to the hotel to finish off the chapter but first let’s stop by SWERY’65 and gather some more “Info Gathering” bonuses.
Chatting at SWERY’65
Warp to SWERY’65 with the radio then head inside. Talk with Sallie twice who demands to know who the killer is and gets hostile when York refuses to tell her for an “Info Gathering” bonus of $46.
Speak with Quint next who makes a vague threat to visit Nick in his cell given that York and George are too busy to watch him for $23. Then speak with Kaysen over at the bar who’s glad he didn’t see Diane’s body and is sad for Nick who’s life seems to be over for an additional $23.
Finally, speak with Richard who just repeats that he believes Nick didn’t do it for another $23 “Info Gathering” bonus.
Back to the Hotel
Exit the bar and warp back to the hotel to finish York’s investigation report and go over the investigation progress.
You must answer York’s four questions to Zach to continue:
1) There was a marked difference from the previous crimes because:
Option 3: It was right after the crime
2) Who was the other person in the gallery?
Option 2: Kaysen
3) What did Kaysen hear when he was locked up?
Option 1: Footsteps of boots
4) Do you think that Nick is our serial killer?
Option 2: No
While York muses with Zach about George opening up to him there’s a knock on the hotel door… It’s EMILY!
She couldn’t sleep and started to drink alone and decided to come and visit York instead.
(Awwwwwwwwww yeeeeeeeeeeeeeaaaaaaaaaahhhh York, she totally likes you! I guess awkward/rude FBI Agents are her TYPE eh?)
During their second conversation of the evening York’s opens up about his own relationship with his parents and Emily asks who the hell Zach is (finally!).
York reveals that Zach is his only friend that he met immediately after witnessing the murder–suicide of his parents when he was a child (holy shit!).It’s who Zach helped him through that tough time and they’ve been together ever since.
After Emily takes her leave York has one more conversation with Zach claiming that since Emily seems interested in Zach they may be rivals for her affections now…
What. The. Hell.
(Uh, York given that Zach is both unseen and unheard by Emily I think you have nothing to worry about.)
The scene shifts to Nick screaming in his cell for Thomas followed by another short scene of what appears to be Thomas in a wig and red evening gown comforting a sobbing Carol in a strange BDSM room…