Just a small update, I received my TGS 2009 Silent Hill: Shattered Memories flyer this morning and scanned it in.
Just a small update! I received the Silent Hill: Shattered Memories postcard from the Tokyo Game Show in the mail this morning. Pretty snazzy up close. I hope to find the flyer for auction as well at some point but at least I got my hands on the give away for my collection
Michael McWhertor from Kotaku.com had a much better time trying the PSP version of Silent Hill Shattered Memories on the PSP at the Tokyo Game show ’09. It sounds like he was able to explore more of the game than just the initial chase sequence!
Konami and Climax’s re-imagining of the first Silent Hill is a risky prospect, a wildly different take on the PlayStation horror classic. As a fan of the series, the remixed, retold Silent Hill: Shattered Memories just felt… unnecessary.
That was until I had played through the Tokyo Game Show demo.
The section we were coaxed into playing by the helpful Konami staff involved one of the game’s chase sequences, a heart-pounding and smart addition to the game. The series isn’t generally known for its action qualities, but the mad dash through the altered streets of Silent Hill added a new kind of fear, helped by some interesting mechanics.
It took a few moments to get accustomed to the new controls—I hadn’t yet played the Wii version of Shattered Memories, mind you. Players control Harry Mason with the analog nub, switching to flashlight (read: camera) controls by holding the right shoulder button. More interesting to me was what the left shoulder button does: look over your shoulder. Not particularly innovative, but it helps seal the fear of something quietly lurking behind you.
My first attempt at playing the game met with failure. After hopping over a wall—one of Harry’s new moves—I ran into a few of Silent Hill’s fleshy, mutated denizens.
They quickly piled on top of me, my only option to elbow them off with a press of one of the face buttons. They’re mapped to the location from which you’re attacked. If something’s grabbing onto you from the left, press the square button at the right time. From behind, tap X. Getting double-teamed? You’ll have to hit both buttons when the on-screen indicator pops up. Unfortunately, I didn’t figure this all out until my second attempt, attempting to figure out where my bludgeoning implement was.
Eventually I figured out that I was supposed to run like hell, not fiddle with the cell phone and GPS device Harry sports in Silent Hill: Shattered Memories. So I ran, guided by walls of nearly clear ice, shouldering my way through blue-tinted doors at full speed. I’d made the mistake earlier in the demo to slowly open of Silent Hill’s many closed doors, which one can do by pushing slightly on the analog stick after grabbing the doorknob.
Really, after finding my rhythm and getting an eye for where each door would be, running like a madman was all I did. With enemies difficult to see in the dark and the fear of hordes of Silent Hill’s demons bearing down on you, it’s the best thing one can do.
Granted, chase sequences, while interesting, do not a quality remake… make. But the smart implementation of these moments helped me get over my own fear of slogging through the streets of Silent HIll again. Another minor thing that won me over were the visuals. While not mind-blowing—it is the PSP after all—it looked sharp and I dug the VHS tape tracking-like visual effect.
We’ll know how good the final game will be when it ships this November.
During the Tokyo game show Joystiq.com were able to try the PSP version of Silent Hill: Shattered Memories and had a nice experience:
Much like 2007′s Silent Hill: Origins, the PSP version of Shattered Memories is quite capable of conveying an eerie, unsettling experience, even on a platform that might seem ill-equipped for the survival-horror genre in comparison to home consoles. The Wii re-imagining of Konami’s PS1 classic is faithfully represented on Sony’s portable, with only a few framerate hiccups tarnishing a very impressive visual representation.
Recreating the Wii version’s moody ambiance isn’t the port’s only major success, as it handles the absence of the motion-sensitive remote quite elegantly. Here, you manipulate Harry Mason’s flashlight from a third-person perspective by holding R1 and moving the analog nub. While this removes the ability to move and peer into the terrifying town’s dark recesses at the same time, the game’s generally slow pace makes such multitasking more of a luxury than a necessity.
When the pace is quickened and Harry is forced to flee from Silent Hill’s disgusting meat-faced minions, there’s usually little need to stop and examine the area first. As with the Wii version, the recommended escape route is highlighted on doors and walls by a layer of light-blue ice, helping you navigate to safety and preserving the flow of the nerve-wracking chase sequence. Should an enemy pounce on top of you, however, you have a few seconds to press the indicated face button (buttons if you’re the victim of a monster pile-up) and shake them off.
It remains to be seen how well Shattered Memories shifts between its methodical exploration sequences and frantic chases over the course of the full adventure, but should it live up to the potential displayed in its E3 2009 demo (be sure to read our detailed hands-on impressions), we’ll have no qualms about recommending either the Wii or PSP version come this November.
So it sounds like even without the wii-mote you can expect to get the same experience as playing on the wii
Daniel Feit from Wired.com Game | Life Hands On- SH:SM Frightens, Frustrates… responds to my questions :)Posted By: Whitney September 25th, 2009 | 11:32 pm
I have a couple questions about the demo at the TGS. How long did you play for? Were you able to take the psych profile? Did you wander around Silent Hill looking for clues for your daughter a little bit or were you just attacked by monsters? From your review it just sounds like you just experienced the monster chase bits of the game.
And when I came home I noticed he was nice enough to answer my inquiry
The demo started in the dark, icy town without explanation of what my objectives were. I think I played for eight minutes or so. There was no mention of a “psych profile” unless that was an option somewhere on my phone.
This could just be a bad demo. Maybe there are some psychologically challenging portions that they felt would not “show” very well, so they went with incomprehensible action instead.
It’s too bad he didn’t get the full demo experience others had at e3, I think he would have left with a better impression of the game. Hopefully he’ll give it another shot when the game comes out in November!
Well this is a little disappointing, I was hoping for a cool new trailer but it’s just the trailer shown at Gamescom ’09 with Japanese subtitles. If you would like to check it out for yourself it’s been posted on the Japanese Silent Hill Shattered Memories website and on my youtube page:
Man I really wish I could go to TGS Especially to see the new Silent Hill game. Since I’m not cool enough to attend I have to be satisfied with the second hand reports and photos I find on the internet. So far there hasn’t been a lot but I was able to find a couple foreign articles discussing some of what they saw at the Silent Hill Shattered Memories section of the ekonami booth!
1) It appears that the Silent Hill “swag” at the Konami booth was just a postcard! It looks like it’s the same background used on the Nintendo Power cover with Harry and the monsters missing with the focus on a deserted Silent Hill street, Cheryl’s eyes and the Shattered Memories logo.
2) Konami only had the PSP and Wii versions of the game and they they were set up in a quiet corner of the booth which one con goer from 4Gamer.net thought:
Thanks to Google translate:
“And “SILENT HILL-SHATTERED MEMORIES-” is scared of the dark whip player, and PSP versions of each Wii version of units 3 units available.Which matches the mood of the game too much is strangely quiet compared to the other corner, you’ve got the chills just being there.“
Daniel Feit from Wired.com’s Game Life was able to check out the TGS demo of Silent Hill: Shattered Memories and unfortunately was less then impressed. He thought the game was scary but felt the demo was overall “frustrating beyond belief.” Feit further explained that had no idea what he was supposed to look for during the demo and he had no tips to go on besides to “keep running.” Overall he felt the demo provided no incentive to find out what Silent Hill: Shattered Memories was is all about and if it was just spent “running away from monsters,” he didn’t feel it was an “appealing way to spend [his] time.”
I’m a little sad to hear that Feit didn’t enjoy the demo and found it frustrating. It makes me wonder if they had a shorter demo at the TGS? The reports from E3 were gave the game a lot of praise and people were able to grasp what the game was all about. I wonder if Feit was able to take the pysch questionnaire and walked around the snowy Silent Hill a bit or if he was just dropped in the middle of a monster chase sequence? At least he thought it was scary though!
You can read his entire review of the demo here: Hands On: Silent Hill: Shattered Memories Frightens, Frustrates
IGN.com has posted some new screenshots for Silent Hill Shattered Memories on the wii and psp. So far I’m liking the graphics on both systems I really wish they would release some PS2 screens!
PSP and Wii
The official Japanese Silent Hill: Shattered Memories Site is now live! Not a lot there are the moment but I’m sure they’ll put more up before the Tokyo Game Show!
On Konami’s Special Tokyo Game Show 2009 Website they state that they will be exhibiting the Wii and PSP versions of Silent Hill: Shattered Memories either by movies or a playable demo and it looks like they will give freebies away as well! Oh man I wish I could go I would love some SH:SM promotional items for my collection! Too bad Japan is so far away.