HD visuals reveal extra detail
New, well-done voice acting for Silent Hill 2
Both games are as freaky as ever.
Performance dips in crowded environments.
Both games look great. The high-definition visuals let you pick up on small details, such as shop signs and the deformities of a monster’s face, that were easy to miss in the original games. Fog remains prevalent but has been pushed back to reveal more of the scenery. The lighting effects have also been improved. Previously, darkness was darkness: black, oppressive, and nearly impossible to see through without the intense beam of your flashlight. Now the darkness isn’t as thick, and the light sources have been softened to make everything easier on the eyes.
Silent Hill 3 doesn’t include any audio annoyances, but what it does have is frame-rate lag. This typically occurs in large, open areas with lots of enemies. Everything eases into slow motion until you either kill the monsters or duck into a new area. This problem isn’t exclusive to Silent Hill 3, but since Silent Hill 2 has more claustrophobic environments with fewer enemies, it doesn’t occur as often in James’ neck of the woods. By no measure do these performance dips render either game unplayable, but they are noticeable.
I’m worried about Silent Hill 3’s frame rate lag mentioned in the review…also regarding the comparison video uh… WHAT THE HELL HAPPENED TO THE FOG AND THE FILTER LIGHTING IN SILENT HILL 3?!
Seriously…I don’t remember it looking that different back in September. Sure Cj and I ran through earlier builds but man, neither game looked that washed out! Yikes! What happen between now and then Konami?!
Well I’m getting the game regardless, I holding on to hope that the strange missing fog and lighting won’t be so bad when I play it in person on the 20th.
They also have a video of Douglas and Heather’s meeting at the mall:
I think the voices are fine but from the comments it looks like a lot of fans aren’t happy. What do you guys think?